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Kingdom Hearts: Chain Of Memories GBA Questions & Answers
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Kingdom Hearts: Chain Of Memories GBA Questions & Answers

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Kingdom Hearts: Chain Of Memories Questions & Answers

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Kingdom Hearts: Chain Of Memories

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How do you defeat cloud in the part where sora donald and goofy are in the colissium and theyre going to beat hurcules and cloud says that hes not gonna fight them but sora doesnt back down?

A1:
Here's how to Beat Cloud , it's no Short Answer I Promise you but it's worth it!
_______________________________________________________________________________
OLYMPUS COLISEUM code: herosummit
"A legendary arena where heroes test their might."

Objects: Barrels, columns, stone blocks, starred barrels
Cards: Olympia, Hi-Potion (Guidance room), Cloud (Truth room)
Reward Room: Metal Chocobo Keyblade
Friends: Donald Duck, Goofy
Enemies: Large Body, Red Nocturne, Blue Rhapsody, Powerwild, Bouncywild,
Barrel Spider
Bosses: Cloud (Guidance room), Hades (Truth room)

You can pick up some useful items here, but you'll have to fight for them.
Besides the ubiquitous Barrel Spiders lurking in ambush, you'll also have to
fight a fairly tough duo of bosses. Just as in the original Kingdom Hearts,
you will not have the benefit of Hercules as a friend. I suggest that you take
extra time to level up in Olympus Coliseum. Go ahead and enter the Key to
Guidance room if you feel confident, or synthesize a Moment's Reprieve room if
you don't.

-------------------------------------------------------------------------------
CLOUD
-------------------------------------------------------------------------------

Weakness: None
Absorbs: None
Nullifies: Gravity, as usual
Threat: Medium
Trinity: Unavailable
Attacks: Attack - The basic strike command is just called "Attack" in Final
Fantasy, so ... yeah. Cloud swipes his bandage-swathed Buster
Sword at you. Decent range and speed and best compared to a C-
level Keyblade hit.
Cross-Slash (sleight) - Cloud jumps and lands next to Sora, proceeding
to launch three separate slashes. You can break it, but note that
it's a sleight. On the other hand, if you do break it with a
sleight of your own, you'll leave Cloud reeling right next to you.
Omnislash (sleight) - FEAR CLOUD FOR HE WILL KICK YOUR ASS! Cloud
swoops down from the skies and homes in on Sora upon reaching the
luckless Keyblade master, Cloud will then proceed to deliver a
slash with each dive. This sleight hurts really bad, so break it
whenever you see him stocking up for it.
Drop: Hi-Potion

If you learned how to handle character-type battles while fighting Axel,
you'll be fine. If not, you're in for a rough ride. Cloud is aggressive and
fast even though he lacks something in the HP and defense department. And he
doesn't carry that Buster Sword just for show - if you wind up on the wrong
side of either Cross-Slash or Omnislash, you can kiss your HP goodbye. Of the
two, Omnislash has at least enough of a delay between attacks that you can find
a card to break it, while if Cross-Slash hits, you're screwed. However, Cross-
Slash can be evaded once while Omnislash can be evaded with continuous dodge
rolls.

You can win against Cloud in a flat-out brawlfest, but since Cloud uses up
his cards so quickly you're better waiting for him to exhaust his deck before
you go on the offensive. 0 cards for breaking his powerful sleights are a must
in this battle. Speaking of which, you can expect to see your own cards broken
fairly often in this fight. Hang in there and don't forget to take a few Cures
with you.

An interesting note: Cloud's Omnislash is the revamped version from Kingdom
Hearts where he swoops out of the sky for a trio of strikes, not the original
from Final Fantasy VII where he sliced the opposition into ribbons with strikes
faster than most people could follow.
_______________________________________________________________________________

I've also dropped a YouTube Link to the Answer to your Question to Pin-Point the Answer to your Question in the Video, Fast Forward to 1:19:30! Good Luck!
See the video: Kingdom Hearts: Chain Of Memories cheat video Answer Video
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In the cheat defeat Marluxia what are the two swords its talking about?

A1:
If you battle against Marluxia 2nd time, you will see two pink swords like his hand on the floor. -Answer by:Amirul003
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How do you get a certain card to open door?

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After you beat riku replica for the last time do you get to save before battling Larxene again?

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How to defeat marluxia last?

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How do you use increase the damage you do in normal combos by picking certain cards?

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How can I kill ALSEM!?

His name is Ansem-not Alsem
!.Make sure you have dark aura.
2. use it.
dark Firaga too
when you have low health,
stock up 2 mickeys and a card with a nine on it
This will heal you
3.Save all 0 cards until his health is really low.
4.Use these just after his attacks.
If you time it right every time, you will never get hurt
In order to defeat Ansem, you must have max HP and as many DP and AP as possible. First, break all cards his using. When you enter dark mode, stock three 9 cards and perform Dark Aura. If you run out 9 card's, stock any cards and perform Dark Firaga until he run out HP. If your HP is low, stock three The King's friend cards and he will restore your HP and stun Ansem or activate Oogie Boogie enemy cards. -Answer by:Amirul003
I'm not sure Which Round You're Talking about , if it's Round 1 Here's how to beat him

Here's the Answer to your Question and Included is a YouTube Video Link to show you how , Fast Forward to : 0:23:27(First Video Link : Riku: Part 7 of 9)
-------------------------------------------------------------------------------
ANSEM I
-------------------------------------------------------------------------------

Weakness: None
Absorbs: None
Nullifies: Frontal physical attacks when his shadow protects him
Threat: Medium-Low
Trinity: None
Attacks: Submit! - Ansem's shadow takes a swipe at Riku. Fairly good range and
speed but not that great for damage. He likes spamming this move,
so don't let him drive you into a corner of the room.
Floor Bolt - Ansem sends a trail of lightning skimming over the floor
in a horizontal direction. Move up or down or just dodge-roll to
avoid it. It's his long-range attack and slightly slower than the
other one, but they do roughly the same damage.
Dark Rush (sleight) - Ansem flies forward with an aura of some sort in
front of himself. If you're caught in a bad place, this move can
hit you multiple times. It's only safe to dodge-roll on the side
of the screen if you're in the middle, break it with a 0 card.
In the game it appears (mistranslated) as Rockshatter.
Drop: None, the little cheapskate

Oh, how the mighty have fallen. The final boss of the original Kingdom
Hearts is reduced to this? Ansem is a character-type enemy and for most of the
battle you two will strike back and forth while he yells "Submit!" at you. He
has slightly more HP than Maleficent did but an inferior deck. See that big
deck you were dealt? Play the recently acquired Dragon Maleficent card for a
rather unfair boost in power and lay waste to him. More often than not you'll
win the card break, which leaves Ansem unable to defend. Note that his shadow
can block physical attacks if it's in front. You'll also have the King around
to aid you, which is great if you start to fall low on health. This battle
shouldn't last long.
_______________________________________________________________________________

No prize this time, but you do get 73 experience points for your trouble.

-------------------------------------------------------------------------------
WORLD CARD SET I Basements 11-8
-------------------------------------------------------------------------------

You'll receive the first world card set for Riku upon defeating Ansem this
set includes Agrabah, Monstro, Never Land, and Traverse Town. You'll also have
the King as an ally from this point forward for the entire card set. As with
Sora's walkthrough, enemies become increasingly more powerful as you ascend the
floors of this castle.

If you're Talking about Round 2 here's how to beat him
Here's the Answer to your Question and Included is a YouTube Video Link to show you how , Fast Forward to : 30:50(Second Video Link : Riku: Part 9 of 9)
Good Luck!
-------------------------------------------------------------------------------
ANSEM II
-------------------------------------------------------------------------------

Weakness: None
Absorbs: None
Nullifies: Everything when his shadow protects him
Threat: High
Trinity: None
Attacks: Submit! - Ansem's shadow takes a swipe at Riku. Fairly good range and
speed and this time it does heavy damage. He likes spamming this
move, so don't let him drive you into a corner of the room.
Floor Bolt - Ansem sends a trail of lightning skimming over the floor
in a horizontal direction. Move up or down or just dodge-roll to
avoid it. It's his long-range attack and slightly slower than the
other one, but they do roughly the same damage.
Dark Rush (sleight) - Ansem flies forward with an aura of some sort in
front of himself. If you're caught in a bad place, this move can
hit you multiple times. It's only safe to dodge-roll on the side
of the screen if you're in the middle, break it with a 0 card.
In the game it appears (mistranslated) as Rockshatter.
Dark Shadow (sleight) - Ansem dispatches his shadow upwards through
the top of the battlefield. A ring then appears beneath Riku at
this point, if you haven't started to dodge-roll, the shadow
reappears and knocks you upwards for constant damage - repeatedly.
This is essentially Ansem's version of the Holy sleight and it
hurts accordingly. It has a sizable wind-up delay that enables
you to find a 0 card. Take the full sleight and you'll lose an
entire bar of health, so BREAK IT!
Ansem - Sleightblind enemy effect
Drop: Nothing, obviously

To put it simply, Ansem is a button-masher. With four full HP bars, a vast
deck filled with surprises, and a mean streak, he won't play around. Ansem's
shadow also has a bad habit of interdicting attacks that you send his way. It
could be argued that he's even tougher than Riku II. In short, you're in for a
rough ride. This battle will test your ability to go head to head against a
superb opponent to the maximum. You cannot rely on Dark Aura for damage since
Ansem will often as not block it the only sure way to slip in a sleight is to
break one of his attacks with Dark Firaga and hit him with it.

You'll want to stay either on top of Ansem or below him if you're lined up
horizontally, he can hit you with Floor Bolt. If he uses Sleightblind, break
it as soon as possible both of his sleights are dangerous and you'll want to
know when they're coming. To heal, use the King while Ansem is reloading his
sizable deck. Otherwise, watch his cards carefully whenever he attacks. The
best way to fight is to break an attack and slip in one of your own, but don't
try to use chains since Ansem's shadow will protect him. Use 0 cards to break
his sleights when they form. It's essential to have 0 cards at all times, so
reload your deck immediately when they run out.

Fighting Ansem can be very difficult if worse comes to worse, retreat for
now and level up until you have enough HP to attempt another try. Be patient
and persistent. And above all, believe in yourself!
_______________________________________________________________________________

Riku's saga ends with Ansem's defeat ... or does it? We'll have to wait
for Kingdom Hearts 2 for Riku to ultimately resolve his dilemma. Give yourself
a well-deserved congratulations for beating Reverse/Rebirth mode, but keep
watching after the credits finish rolling for a glimpse of a character who will
play an important role in the next Kingdom Hearts game. If you saved before
the final bosses in both Sora's game and Riku's, you can now load Sora's file
and go hunting for some truly useful cards. And why stop here? This was just
training the real test comes when you face a human opponent head to head.
See the video: Kingdom Hearts: Chain Of Memories cheat video Answer Video
In Correctional response to my original post
Here's the Answer to your Question and Included is a YouTube Video Link to show you how , Fast Forward to : 30:50(Riku: Part 9 of 9)
Good Luck!
-------------------------------------------------------------------------------
ANSEM II
-------------------------------------------------------------------------------

Weakness: None
Absorbs: None
Nullifies: Everything when his shadow protects him
Threat: High
Trinity: None
Attacks: Submit! - Ansem's shadow takes a swipe at Riku. Fairly good range and
speed and this time it does heavy damage. He likes spamming this
move, so don't let him drive you into a corner of the room.
Floor Bolt - Ansem sends a trail of lightning skimming over the floor
in a horizontal direction. Move up or down or just dodge-roll to
avoid it. It's his long-range attack and slightly slower than the
other one, but they do roughly the same damage.
Dark Rush (sleight) - Ansem flies forward with an aura of some sort in
front of himself. If you're caught in a bad place, this move can
hit you multiple times. It's only safe to dodge-roll on the side
of the screen if you're in the middle, break it with a 0 card.
In the game it appears (mistranslated) as Rockshatter.
Dark Shadow (sleight) - Ansem dispatches his shadow upwards through
the top of the battlefield. A ring then appears beneath Riku at
this point, if you haven't started to dodge-roll, the shadow
reappears and knocks you upwards for constant damage - repeatedly.
This is essentially Ansem's version of the Holy sleight and it
hurts accordingly. It has a sizable wind-up delay that enables
you to find a 0 card. Take the full sleight and you'll lose an
entire bar of health, so BREAK IT!
Ansem - Sleightblind enemy effect
Drop: Nothing, obviously

To put it simply, Ansem is a button-masher. With four full HP bars, a vast
deck filled with surprises, and a mean streak, he won't play around. Ansem's
shadow also has a bad habit of interdicting attacks that you send his way. It
could be argued that he's even tougher than Riku II. In short, you're in for a
rough ride. This battle will test your ability to go head to head against a
superb opponent to the maximum. You cannot rely on Dark Aura for damage since
Ansem will often as not block it the only sure way to slip in a sleight is to
break one of his attacks with Dark Firaga and hit him with it.

You'll want to stay either on top of Ansem or below him if you're lined up
horizontally, he can hit you with Floor Bolt. If he uses Sleightblind, break
it as soon as possible both of his sleights are dangerous and you'll want to
know when they're coming. To heal, use the King while Ansem is reloading his
sizable deck. Otherwise, watch his cards carefully whenever he attacks. The
best way to fight is to break an attack and slip in one of your own, but don't
try to use chains since Ansem's shadow will protect him. Use 0 cards to break
his sleights when they form. It's essential to have 0 cards at all times, so
reload your deck immediately when they run out.

Fighting Ansem can be very difficult if worse comes to worse, retreat for
now and level up until you have enough HP to attempt another try. Be patient
and persistent. And above all, believe in yourself!
_______________________________________________________________________________

Riku's saga ends with Ansem's defeat ... or does it? We'll have to wait
for Kingdom Hearts 2 for Riku to ultimately resolve his dilemma. Give yourself
a well-deserved congratulations for beating Reverse/Rebirth mode, but keep
watching after the credits finish rolling for a glimpse of a character who will
play an important role in the next Kingdom Hearts game. If you saved before
the final bosses in both Sora's game and Riku's, you can now load Sora's file
and go hunting for some truly useful cards. And why stop here? This was just
training the real test comes when you face a human opponent head to head.
See the video: Kingdom Hearts: Chain Of Memories cheat video Answer Video
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Answers: 4
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What's on the 11th floor?

A1:
Twilight town
A2:
_______________________________________________________________________________
TWILIGHT TOWN
"A mysterious town between light and dark."

Objects: Barrels, flower beds, lamp posts, crates
Cards: No cards unique to Twilight Town
Reward Room: Warp sleight
Friends: Donald Duck, Goofy
Enemies: Shadow, Soldier, Barrel Spider, Air Soldier
Bosses: Vexen (Beginnings room)

Twilight Town is ... well, it's a departure from the previous worlds. For
one, you no longer get a choice of worlds. For another, it's a lot smaller
than the preceding floors. And finally you'll only be given a single key for
storyline purposes. Using this key leads you to a battle against - hey, didn't
we just have a row with him earlier?

-------------------------------------------------------------------------------
VEXEN II
-------------------------------------------------------------------------------

Weakness: Fire
Absorbs: Ice
Nullifies: Gravity, frontal physical attacks
Threat: Medium
Trinity: Unavailable
Attacks: Shield Strike - Vexen strikes out at Sora with his shield. He's not
as quick about it as Axel or Larxene, however. He does more
damage with the attack than Larxene did with hers and he has range
comparable to Axel's. Not too hard to counter.
Blizzard - Vexen uses Sora's basic Blizzard spell. Not Blizzara or
Blizzaga, just Blizzard. Counter it accordingly.
Freeze (sleight) - When you hear a high-pitched laugh, get ready to
dodge-roll. This sleight causes a bunch of ice to materialize
under Sora. If you're caught by it you will end up frozen for a
period of time during which Vexen can get a free hit on you, plus
you'll slowly take damage. Mash the jump button to escape if you
do end up encased.
Iceburn (sleight) - Vexen creates multiple patches of ice at random
locations on the battlefield. This sleight does no damage in and
of itself, but if you run into an ice patch you'll slip and roll,
leaving Sora defenseless for about a second. During that time you
are left open to attack. The ice patches fade after a while, so
don't bother breaking this sleight.
Ice Needles (sleight) - Vexen sends a stream of icicles popping up out
of the ground and after Sora. This sleight homes and does it well
enough to hit consistently. You can outrun it, however, and it
doesn't last too long. Alternatively you can just break the
sleight. It does a bit of damage if it hits.
Diamond Dust (sleight) - Vexen covers the screen with a flurry of
snowflakes. Diamond Dust does continuous damage as long as it's
active, though it doesn't do that much and you can still move
freely. Still, break it if you can since it's kind of annoying.
Vexen - Auto-Life enemy effect
Drop: Vexen enemy card

Vexen is (slightly) tougher in Twilight Town. He attacks more quickly now
and will card break at an increased rate, plus he gets a new enemy card and new
fresh sleights, but otherwise he's still the same old guy you fought earlier.
Kick out your ice-based attacks, obviously, while Fire-based attacks still work
well. Other powerful sleights such as Omnislash or Ars Arcanum are also
effective. Vexen is still armed with his shield, so you'll want to minimize
the use of physical attacks unless you're packing Card Soldier and can dodge-
roll behind him at a consistent rate.

His new enemy card is Vexen himself, which allows him to come back with
half a life bar even after a critical hit. Break it with Parasite Cage, you
don't want to drag this battle on longer than you have to. His Ice Needles are
fast but not particularly deadly unless you're very low on health. Otherwise
it's mostly the same battle as last time.
_______________________________________________________________________________

Defeating Vexen gives you the useful Vexen enemy card, which grants Auto-
Life and negates Ice damage. Once you complete the rest of Twilight Town, get
ready for your next run-in with your old friend.

Included is a YouTube Link to Show you, to Pin-Point your Answer Fast-Forward to :0:46:31
Good Luck!
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How do you beat Maleficent? I battled her at least 20 times and still have gotten close to winning.

A1:
Get 9 cloud cards and use 3 of them in a row with the L + R buttons x 3.
A2:
Here's How to beat Maleficent

This Answer Isn't short but I Promise you it's worth it!

HOLLOW BASTION code: spookycastle
"A once peaceful castle ruined by Maleficent."

Objects: Pillars, steam outlets, fancy columns
Cards: Divine Rose
Reward Room: Mushu
Friends: Donald Duck, Goofy, The Beast
Enemies: Defender, Wizard, Wyvern, Darkball, Tornado Step
Bosses: Dragon Maleficent (Truth room)

Hollow Bastion is a foretaste of the final floor of Sora's story. Many of
the enemies that you encounter here will also reappear on the thirteenth floor,
though Hollow Bastion's versions are comparatively easier. I personally think
that Hollow Bastion is the most difficult of the second world card set levels
to complete, but that's just me. Be sure to level thoroughly and pick up a set
of Divine Rose Keyblades while you're here. Also note that The Beast will only
join your party in the Key to Guidance room. When you're ready, save and head
into the Key to Truth room for a battle against a classic Disney villain.

-------------------------------------------------------------------------------
DRAGON MALEFICENT
-------------------------------------------------------------------------------

Weakness: None
Absorbs: None
Nullifies: Gravity
Threat: High
Trinity: Randomly dropped from green flames when struck
Attacks: Snap - Maleficent lowers her head and snaps at Sora. Those teeth hurt
quite a lot (she's a dragon, after all). This attack is fast and
has relatively good range. The best way to fight it is to load
Attack Bracer and pummel Maleficent with a steady stream of cards,
giving her no room for counterattack.
Dragon Claw - Maleficent makes a claw swipe at Sora. Much like the
Snap, it's fast, decently strong, and features superior range.
You can dodge-roll through it but it's easier just to stuff the
attack and make sure that it never comes out.
Evil Flare - Maleficent breathes out a stream of sentient flames. I'm
serious, these little flames move on their own. They'll do quite
a bit of damage to Sora and have this annoying habit of moving
right as you least expect them to. You can, however, break apart
a flame. Doing this sometimes releases a 0 Trinity card.
Mega Stomp - Maleficent raises a paw and brings it down into the floor
with lots of force. Be in the air when it comes out to avoid it.
This is definitely her most annoying move while it does only
moderate damage, it's fast and hard to see, plus she has a habit
of repeatedly spamming the attack when you're too far away for the
other attacks.
Drop: Dragon Maleficent enemy card

If you aren't prepared, Maleficent can easily overwhelm you right from the
start. She's fast and deadly and her attacks add up in terms of damage very
quickly. Also, you can only target her head in order to damage her, placing a
severe limit on which attacks you can use. Genie Jafar and Oogie Boogie both
work well, and be sure to bring lots of Cure cards along for the ride since
Maleficent likes breaking them. If you're going to use Ragnarok (and you
should), make sure that it's a 9 Ragnarok to minimize chances of card break.
And if you have a Wight Knight enemy card, USE IT! A Potion or two should fill
up your deck nicely don't bother with Ethers.

Although your ground-based attacks can't hit Maleficent, they can hit her
flames. This is what saves Goofy and The Beast from being almost useless in
this fight. Snuff a flame and there's a chance that you'll release a 0 Trinity
card. What the 0 Trinity card does is bring a trio of blocks down from the
ceiling into the middle of the room, which allows you to reach Maleficent's
head without having to use the Wight Knight enemy card. This also safeguards
Sora from the Mega Stomp and Evil Flare attacks. Each time Maleficent uses the
Mega Stomp, however, the blocks will collapse one level until they all vanish.
At this point it's in your best interest to load Genie Jafar and pound on
Maleficent to stuff her attacks. Alternatively, breaking Maleficent's attacks
will briefly lower her head to ground level, where you can proceed to unleash a
barrage of attacks.

It may take more than one try to defeat Maleficent and you'll need a strong
deck for the battle. If you lose, don't give up.
_______________________________________________________________________________

For winning this difficult battle you'll earn the Dragon Maleficent enemy
card, one of the most useful in the game.
_______________________________________________________________________________

I've also dropped a YouTube Link to the Answer to your Question to Pin-Point the Answer to your Question in the Video, Fast Forward to 1:26:48 Good Luck!
See the video: Kingdom Hearts: Chain Of Memories cheat video Answer Video
Submit Answer
Answers: 2
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How to beat Ansem in reverse/rebirth?

Question from: asa545(4)
2 Answers +
A1:
In order to defeat Ansem, you must have max HP and as many DP and AP as possible. First, break all cards his using. When you enter dark mode, stock three 9 cards and perform Dark Aura. If you run out 9 card's, stock any cards and perform Dark Firaga until he run out HP. If your HP is low, stock three The King's friend cards and he will restore your HP and stun Ansem or activate Oogie Boogie enemy cards.
A2:
Here's the Answer to your Question and Included is a YouTube Video Link to show you how , Fast Forward to : 30:50
Good Luck!
-------------------------------------------------------------------------------
ANSEM II
-------------------------------------------------------------------------------

Weakness: None
Absorbs: None
Nullifies: Everything when his shadow protects him
Threat: High
Trinity: None
Attacks: Submit! - Ansem's shadow takes a swipe at Riku. Fairly good range and
speed and this time it does heavy damage. He likes spamming this
move, so don't let him drive you into a corner of the room.
Floor Bolt - Ansem sends a trail of lightning skimming over the floor
in a horizontal direction. Move up or down or just dodge-roll to
avoid it. It's his long-range attack and slightly slower than the
other one, but they do roughly the same damage.
Dark Rush (sleight) - Ansem flies forward with an aura of some sort in
front of himself. If you're caught in a bad place, this move can
hit you multiple times. It's only safe to dodge-roll on the side
of the screen if you're in the middle, break it with a 0 card.
In the game it appears (mistranslated) as Rockshatter.
Dark Shadow (sleight) - Ansem dispatches his shadow upwards through
the top of the battlefield. A ring then appears beneath Riku at
this point, if you haven't started to dodge-roll, the shadow
reappears and knocks you upwards for constant damage - repeatedly.
This is essentially Ansem's version of the Holy sleight and it
hurts accordingly. It has a sizable wind-up delay that enables
you to find a 0 card. Take the full sleight and you'll lose an
entire bar of health, so BREAK IT!
Ansem - Sleightblind enemy effect
Drop: Nothing, obviously

To put it simply, Ansem is a button-masher. With four full HP bars, a vast
deck filled with surprises, and a mean streak, he won't play around. Ansem's
shadow also has a bad habit of interdicting attacks that you send his way. It
could be argued that he's even tougher than Riku II. In short, you're in for a
rough ride. This battle will test your ability to go head to head against a
superb opponent to the maximum. You cannot rely on Dark Aura for damage since
Ansem will often as not block it the only sure way to slip in a sleight is to
break one of his attacks with Dark Firaga and hit him with it.

You'll want to stay either on top of Ansem or below him if you're lined up
horizontally, he can hit you with Floor Bolt. If he uses Sleightblind, break
it as soon as possible both of his sleights are dangerous and you'll want to
know when they're coming. To heal, use the King while Ansem is reloading his
sizable deck. Otherwise, watch his cards carefully whenever he attacks. The
best way to fight is to break an attack and slip in one of your own, but don't
try to use chains since Ansem's shadow will protect him. Use 0 cards to break
his sleights when they form. It's essential to have 0 cards at all times, so
reload your deck immediately when they run out.

Fighting Ansem can be very difficult if worse comes to worse, retreat for
now and level up until you have enough HP to attempt another try. Be patient
and persistent. And above all, believe in yourself!
_______________________________________________________________________________

Riku's saga ends with Ansem's defeat ... or does it? We'll have to wait
for Kingdom Hearts 2 for Riku to ultimately resolve his dilemma. Give yourself
a well-deserved congratulations for beating Reverse/Rebirth mode, but keep
watching after the credits finish rolling for a glimpse of a character who will
play an important role in the next Kingdom Hearts game. If you saved before
the final bosses in both Sora's game and Riku's, you can now load Sora's file
and go hunting for some truly useful cards. And why stop here? This was just
training the real test comes when you face a human opponent head to head.
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How do you beat riku the last time wen u meet that gurl and tell her that she isnt the one?

A1:
You Want To Know How To Beat Riku IV?
Here's How To Beat Riku IV!

It's No Short Answer I Assure You, But I Promise You This Is How It's Done!

A YouTube Video Link Is Included To Clear Up Any And All Misunderstandings!


-------------------------------------------------------------------------------
RIKU IV
-------------------------------------------------------------------------------

Weakness: None
Absorbs: None
Nullifies: Gravity. Resists every element.
Threat: High
Trinity: Unavailable
Attacks: Hop Bash - Riku jumps up and brings the Soul Eater crashing down, much
like Cloud did earlier. It has a fractional second windup delay,
so you can card break the attack if you're fast enough to see it
coming. Does slight damage.
Slash - Riku spins around and then slashes with the Soul Eater. Much
like the Hop Bash in terms of windup delay and range, only that it
hits from the side instead of above. Again, easily card broken if
you see it coming.
X-Slash - Riku runs into Sora with a one-two strike. This move will
stun Sora and has better range than any of his other physical
attacks. Try not to get hit by it, otherwise you're left as a
sitting duck for one of his attacks or worse yet a sleight.
Dark Firaga (sleight) - Riku launches a mass of dark blue fire at you.
It hurts moderately but is hard for him to aim since it only has
limited homing ability. You'll see it coming a mile away. Dodge-
roll the sucker, card break it, or just step out of the way.
Dark Aura (sleight) - Riku floats in the air for a moment before he
zips offscreen. This is all the time you have to respond before
he flies back in with his Soul Eater in hand, running through you
for significant damage. As if that weren't enough, he does this
repeatedly until finishing with a stylish sword plant that causes
columns of flame to explode out of much of the battlefield. Get
hit by the final strike and watch your HP vanish down the drain,
made worse by the observation that this sleight is very difficult
to stop once it hits or dodge-roll. BREAK THIS SLEIGHT AT ALL
COSTS! (Why they changed the sleight name from Shadows of Oblivion
is beyond me.)
Shadow - Incrementor enemy effect.
Drop: Riku enemy card

Y'know, I can't avoid the feeling that the game is being a little unfair
here. You run into Riku and think, "This is going to be the same as the last
three brawls that we had," right? Sadly, this is not the case. Riku is faster
and more aggressive than ever before, his deck is updated with high-valued
cards and more than one Elixir, he still has the ever-annoying Incrementor, his
HP gets a boost, and this time he's learned a devastating sleight. He might
well be tougher even than Hook. Riku will card break you more often than he's
ever done and he'll also leave you stunned. His deadliest threat, however, is
the awesome Dark Aura sleight which will eat up your HP like a five-year old
going through a bag of Hershey's.

To start with, you'll want to bring loads of 0 cards into this fight. Use
them to break Dark Aura and only to break Dark Aura. You'll also need a number
of Cure or Tinker Bell cards, plus the Parasite Cage to break Incrementor (Riku
doesn't use Dark Aura as often once his enemy card expires). If you have Holy,
which always hits hard against character-type bosses, bring it along. Riku is
faster than Sora and has the sense to stay moving while his deck is rebuilding
itself. To counter this, use attacks that'll seek him while he's vulnerable
Omnislash and Judgment both work fairly well for this purpose. Finally, if you
can afford the cards, break Dark Aura every time with Zantetsuken. If you can
then shatter his items, you'll rapidly whittle down his deck. Riku is usually
too dangerous to engage in a war of attrition but can still be defeated in this
manner.

Be sure to stay at medium distance if you can, out of range of most of his
attacks and far enough to see Dark Firaga coming at you. This battle will test
your ability to jump and dodge-roll as well as card break to the limit, but
with patience and perseverance (and maybe a little luck), you'll win.
_______________________________________________________________________________

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How do you defeat the brown hair guy in Twilight Town? He's behind the key to discoverys door

A1:
If you're talking about about Vexen, hit him with fire raid and firaga
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Is sepheroth in chain of memories?

No sephiroth is not in CoM
No his only on kingdom hearts 2
Duh! of course he is !
No he is in kingdom hearts and kingdom hearts 2
No, he's not , through normal gameplay anyway, unless you know some sort of cheat you can use to replace any boss you fight with Sephiroth
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How to get out of tarzan world?

A1:
No tarzan world -Answer by:khemara
A2:
This Appears to be a Kingdom Hearts (PS2) Question but I'll answer it Regardless!

Here's the Answer to your Question:
Included is a YouTube Video Link to Clear up any Misunderstandings!

~=========================~
| F. DEEP JUNGLE [F0] |
~=========================~
____________________________________
|=========================|
| ITEMS: Hi-Potion ........... [ ] Esuna-G ................. [ ] |
| Mega-Potion ......... [ ] Protect-G ............... [ ] |
| Mega-Potion ......... [ ] Protect-G ............... [ ] |
| Mega-Potion ......... [ ] Aeroga-G ................ [ ] |
| Ether ............... [ ] Aeroga-G ................ [ ] |
| Ether ............... [ ] Navi-G Piece ............ [ ] |
| Mega-Ether .......... [ ] Slide 1 ................. [ ] |
| Mythril ............. [ ] Slide 2 ................. [ ] |
| Mythril ............. [ ] Slide 3 ................. [ ] |
| Mythril Shard ....... [ ] Slide 4 ................. [ ] |
| Mythril Shard ....... [ ] Slide 5 ................. [ ] |
| Mythril Shard ....... [ ] Slide 6 ................. [ ] |
| Orichalcum .......... [ ] Dalmatians 25, 26, and 27 [ ] |
| Shell-G ............. [ ] Dalmatians 28, 29, and 30 [ ] |
| Shell-G ............. [ ] Dalmatians 31, 32, and 33 [ ] |
| Fire-G .............. [ ] Dalmatians 34, 35, and 36 [ ] |
|---------------------------------------------------|
| ACCESSORIES: White Fang .......... [ ] Protera Chain ........... [ ] |
|----------------------------------------------------|
| KEYBLADES: Jungle King ......... [ ] |
|----------------------------------------------------|
| MAGIC: Cure ................ [ ] |
|---------------------------------------------------|
| ABILITIES: Red Trinity ......... [ ] |
|----------------------------------------------------|
| TRINITIES: Blue Trinity #9 ..... [ ] Blue Trinity #10 ........ [ ] |
|__________________________________|
|=========================|
| ENEMIES: Shadow Clayton (Boss) |
| Powerwild Sabor (Boss) |
| Bouncywild Stealth Sneak (Boss) |
|__________________________________|
'========================='

Mere minutes after landing, Sora is without Donald or Goofy, and is thrown into
a Boss fight!

___________________________________
|=========================|
| BOSS FIGHT: Sabor [F1] |
|----------------------------------------------------|
| Stats | HP: 90 ATK: 12 |
| | EXP: 15 DEF: 11 |
| | |
| Drops (Defeated) | -- |
|----------------------------------------------------|
| Sabor's attacks simply consist of leaps and swats, and it doesn't really |
| matter if you get hit once or twice. Sabor is quite agile however, so you |
| will want to take care of him before his attacks start adding up. He |
| doesn't have much HP, so just wail on him, and he'll go flying across the |
| room... it's quite amusing actually. Sonic Blade and magic work well too. |
|__________________________________|
'========================='

When you regain control of Sora and Tarzan, jump down from the tree house to
the netting. If you look under the tree house carefully, you can find a chest
with a MEGA-POTION on a slightly higher ledge. From here, just jump off the
netting anywhere into the trees.

You will land in a small area with two exits and a save point. You can either
take a shortcut to camp by jumping in the log, or you can take the long way to
collect items. It probably makes more sense to take the shortcut now, so you
can come back through with a full party to access all of the Trinity marks.
There is a chest on the platform above the save point with a MEGA-ETHER in it.
Jump in the stump when you are ready.

The slide doesn't last too long, and there's not much to do on the way down
except to dodge a few branches and watch as Tarzan doesn't. After the ride,
you'll fall to the Camp area. Inside the tent, you will be reunited with Donald
and Goofy, and you will also receive a PROTECT-G. When asked to choose party
members, choose Goofy and Donald for now, so that you can use the Trinity mark
just outside the tent. Open the chest inside the tent for a MYTHRIL SHARD.

Outside, head to the left to find a BLUE TRINITY MARK (9/17) behind the table.
This one releases DALMATIANS 34, 35, and 36. Also, there is a barrel near the
clothesline that will yield HP balls, and occasionally a POTION, if you break
it.

There is a small mini-quest that you can do here as well. Certain Recipe Cards
have been scattered over the campsite, and if you read them all, you can make
some items. First, look in the grandfather clock near Clayton to get the first
recipe card. Turn around and find the flagpole with the British flag in front
of the tent. If you search the base of it, you will find the second Recipe
Card. Now go to the stove and put the Potion in by examining the pot. Now open
the stove door by hitting it and cast a fire spell at the stove to light it.
You'll get a HI-POTION for this.

Now go back to the clothesline kind of near Clayton. Examine the pink shirt for
the first Research Note. Turn around and examine the globe to the right of the
tent for the second Research Note. The third can be found in the record player
to the left of the tent. Go back over to the lab table and examine the
instruments. When you are prompted to ice the Potion, cast Blizzard to receive
2 ETHERS.

Once you are done with that stuff, you can begin your search for Jane's Slides.
Here are the locations of all of them.

SLIDE 6 - Use the boxes to the right of the tent to reach this one.

SLIDE 1 - From where you found Slide 6, jump to the top of the tent to
reach the next one.

SLIDE 5 - Jump from the tent to the white canopy to reach Slide 5.

SLIDE 2 - Jump down from where you got Slide 5 and look under the white
canopy for Slide 2 on a dresser.

SLIDE 4 - In front of the tent is a bamboo flagpole and a stack of boxes.
Slide 4 rests on top of them.

SLIDE 3 - To the right of the tent is a chalk drawing of Tarzan. The
slide rests just to the left of the chalkboard.

Upon returning the slides to Jane, Tarzan will agree to take you to see
Kerchak. Just as you think you're on your merry way, Sabor ambushes you again!
Use the strategy detailed above to defeat him, although you now have Donald and
Goofy, so it will be a lot easier. You may want to heal in the tent after the
fight.

Head left out of the tent to enter Hippo's Lagoon. Jump across the water by
using the hippo as a stepping-stone, and then jump across the next two hippos
again to reach a treasure chest containing DALMATIANS 25, 26 and 27. Turn
around and jump into the water, and swim to a small island to your right. Jump
up the low trees to your right to collect a MEGA-POTION. From here, turn the
camera until you see a chest in the distance. Jump to the closer platform to
the right of the chest (this may take a few tries try swinging your Keyblade
for extra distance) and then jump across to get an ESUNA-G (if you are having
trouble getting this chest, you can always just come back with the Glide
ability way later in the game). Now jump back into the water and return to the
entrance. There is a sunlit vine on the tree that you can climb up to reach
Vines.

Save at the save point and jump on the first vine by selecting "Jump On". Swing
across to the first platform, and from here, swing across to a chest containing
a MYTHRIL. Swing across the next set of vines, and then swing across the other
vines to your immediate right when you land. This should take you to the Vines
2 area.

Kerchak will leave without saying a word, and it appears he's heading towards
the tree house. Well, for now, swing across the long series of vines to the
other platform. Follow the platform to the left and jump across the gap to get
a chest containing DALMATIANS 28, 29, and 30. Swing back across the same vines
you just used (i.e. return to the platform where Donald and Goofy are patiently
waiting for you), and climb the vine on the side of the tree to reach the
Climbing Trees area.

In this new area, follow the path until you reach a BLUE TRINITY MARK (10/17).
This one releases a chest containing DALMATIANS 31, 32, and 33. If you don't
have either Donald or Goofy in your party, you will have to switch Tarzan out
at the next save point and come back. A quick save point to reach is through
the door to the right of the one next to the Trinity Mark. Head straight across
the Treetop area to reach the Tunnel area (where you've been before) to access
the save point. Either way, head back to the Trinity Mark. The flowers in this
area do nothing yet, by the way, so ignore them for now. Head through the door
next to where the Mark was.

After a cut scene, stay in the tree house. Look for the broken steps and jump
up them by swinging your Keyblade at the top of your jump. Ignore the ladder
and head through the hole in the wall. Out on the boardwalk, head left until
you reach a dead end. Look beyond the debris for a ladder obscured in shadows.
At the top of the ladder, you'll reach the roof of the tree house. Open the
chest here for a PROTERA CHAIN. Approach the edge of the roof beyond where the
chest was and use the first-person view to spot a plank with a string at the
end of it. Jump in the general direction of the plank so that you fall through
the trees and land in the Cliff area.

Here you will be ambushed by Sabor, but he should be no match for you. There is
a vine you can climb to get to a higher platform containing a MEGA-POTION and a
MYTHRIL SHARD. Head back to the Camp and enter the tent.

___________________________________
|=========================|
| Powerwild |
|----------------------------------------------------|
| Stats | HP: 30 ATK: 12 |
| | EXP: 4 DEF: 11 |
| | |
| Slips on Peel | Munny |
| | Items: Ether - 20% |
| | Mega-Ether - 4% |
| | Power Shard - 16% |
| | Potion - 2% |
| | |
| Drops (Defeated) | HP balls |
| | Munny |
| | Items: Power Shard - 8% |
| | Protera Chain - 0.5% |
|----------------------------------------------------|
| These monkey-like heartless will jump around and dodge many of your |
| attacks, and they are good at blocking too. Just keep your ground and close |
| in to attack. They yield lots of munny and HP balls. |
|__________________________________|
'========================='

___________________________________
|=========================|
| Bouncywild |
|----------------------------------------------------|
| Stats | HP: 30 ATK: 12 |
| | EXP: 4 DEF: 11 |
| | |
| Slips on Peel | Munny |
| | Items: Ether - 20% |
| | Mega-Ether - 4% |
| | Power Shard - 24% |
| | |
| Drops (Defeated) | MP balls |
| | Munny |
| | Items: Hi-Potion - 2% |
| | Power Shard - 12% |
| | Protera Chain - 1% |
|----------------------------------------------------|
| Much like the Powerwilds, Bouncywilds will jump around and dodge your |
| attacks, although they are much more agile. They also will disappear after |
| a while, so close in fast! They give a LOT of munny when defeated, and will |
| even lose munny and items when they slip on their own banana peels. Watch |
| out though, you will lose munny as well if you slip on one. Bouncywilds |
| will also throw things at you from a distance. |
|__________________________________|
'========================='

Hm, it seems Jane has a few misguided opinions on Clayton... Anyway, heal and
save, and then head outside. New enemies have arrived, and you'll be fighting
them for the rest of this world. You'll also have to save a bunch of gorillas
from these enemies, so start right here in the Camp. Every time you save a
gorilla, it will give you an item. The following list details where the
gorillas are, and which item you get for saving them.

Camp - PROTECT-G
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How do I use the darkside enemy card?

A1:
Beat it!
A2:
Press select in battle
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How Do You Get Clothes At Hallow Bastion?

By killing your self as a sacrifice
What are you talking about.
Do you mean when donald and goofy got new clothes ....... they already got them ......
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How do you warp to another completely different floor without using a single map card?

A1:
There is a warp sphere on the before the first room on any floor -Answer by:jadepyro
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How do you defeat captain Hook?

A1:
The best thing I can say as an answer is not to use thunder
A2:
Here's the Answer to your Question and Included is a YouTube Video Link to show you how , Fast Forward to : 2:08:26 to get to your answer!
-------------------------------------------------------------------------------
HOOK
-------------------------------------------------------------------------------

Weakness: None
Absorbs: None
Nullifies: Gravity, Thunder
Threat: High
Trinity: Unavailable
Attacks: Slash - Hook aims a swipe with his rapier. It's decently fast and has
about as much range as one of Sora's attacks. Naturally you'd
think that it does only slight damage, right? WRONG. This move
hurts more than any rapier deserves to. Even a few of these will
send you running as you search for a Cure card.
Ticking Gift - Hook chucks a gift-wrapped box around the deck. This
box explodes after a short time interval when it does, you do not
want to be in the blast radius. Hook ends up unbalanced after
using this move, so if you can break the attack you'll get a free
hit on him.
Rush & Present (sleight) - Hook slashes the living daylights out of
Sora before sending him explosive parting gifts. If you see this
sleight forming in the upper right hand corner, reach for that 0
card as you do not want to be caught in it. Once it hits Sora you
can't stop it. The good news is that Hook has to be pretty close
to you for the sleight to have any effect, so keep your distance
if he's about to trigger it.
Combo & Present (sleight) - Hook throws a whole cargo load of gifts
around on the deck. Wonder how he does it without blasting a hole
into the deck? At any rate, when this sleight comes out, you want
to be on the high side of whichever way the deck is tilting. It's
Hook's deadliest attack since it covers the most area and can
reach Sora even from a fair distance. Break this attack if you
see it coming.
Hook - Second Chance enemy effect
Drop: Hook enemy card

Tied with Maleficent as the toughest Disney boss in this game, Hook doesn't
play around. He's swift, agile, and hits harder than anybody has a right to.
In addition to your problems with him, you'll also have to deal with a swaying
deck that plays havoc with running where you want to go. Hook somehow manages
to remain unaffected by this while he throws gift after gift your way. If you
come close, he'll go for rapier slashes if you keep your distance, he'll lob
Ticking Gifts after you. He also has two sleights, one for close-range combat
and one for distance. To top off his already formidable arsenal, he packs the
Second Chance enemy effect which is in your best interest to break immediately
with the Parasite Cage.

Unlike most character-type bosses, Hook has a large enough deck and is
conservative enough with his sleights that he can last a long time. This,
combined with his sheer power, makes it unlikely that you'll win a battle of
attrition. He also breaks your cards fairly quickly. If you feel up to it,
you can enter the battle with a load of Zantetsuken sleights and try to whittle
him down. Otherwise, it's in your best interest to hit hard and quickly defeat
him. Try to stay on the high side of the tilting deck whenever possible. This
is easier said than done since the deck tilts so much, but as long as you're at
least medium distance from Hook and higher than he is you can avoid most of his
attacks. Bring along Cure cards and don't hesitate to sacrifice them for high-
level Cure sleights.

You may also want to bring along Genie Jafar's Attack Bracer with your best
Keyblades. Otherwise, don't bother with any Keyblade sleight beneath a value
of 9 since Hook breaks attacks so easily. The Card Soldier enemy effect works
well if you can't use Genie Jafar, while Cloud's Cross-Slash+ sleight is also
fairly powerful. Hook can't change positions quickly, which is a vulnerability
that you can exploit. As with Maleficent, it may take multiple tries to defeat
him and you should always keep a careful eye on your HP bar.
______________________________________________________________________________

Good Luck!
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Where can I find the key of rewards card?

Just fight and fight and fight until you find one -Answer by:asa545
You can only find it in world at 7th floor and above
I found alot of them by going into white rooms but it takes awhile
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How do you get through the door in the hidden room in Agraba?

A1:
By killing evrything
A2:
First, find the golden bar card at 7th floor and above. If you find one, go back to Agrabah and open it!
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