Rule of Rose PS2 Questions & Answers
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Rule of Rose
A1: 

Yes. The Once Upon a Time chapter is just to wrap everything up. As much as it can be wrapped up in this game, anyway.
A1: 

Brown can sniff out items at a pretty god distance, but he's not perfect. have him sniff every item you have everytime you start a new chapter or walk into a different section of the airship or orphanage. that doesn't mean you make him sniff every item you have when you walk into a different room just say if you're the the front of the airship and you move to the middle or the back of the airship, it would probably be a good idea to give him a nice whiff of just about everything. he'll lead you to a bunch of random items you don't need but the white chocolate/chocolate items and other healing items are worth it later in the game :)
A1: 

The first knife is in "Sir Peter" chapter. (the third chapter).
When you're "find"ing Sir Peter's Droppings, and you get to the Crew Cabin, go to the OPPOSITE DOOR THAT BROWN TAKES YOU TO. (that door will not open.)
Go around (there are some health items in here if you're interested) and go thorugh the smoke room. (Don't go in the kitchen. If you try to open the back door in there a bunch of imps attack you.) After you fight threw the Smoke Room, you come to the Third Passenger Hall. There will be ONE enemy in here with something shiney in his hand. Kill him. then stay near him and press X over and over until you pick up "The Baron." It could take a while. (Mine took quite a while because I killed him near a wall and she couldn't find the knife or something... -_-)
When you're "find"ing Sir Peter's Droppings, and you get to the Crew Cabin, go to the OPPOSITE DOOR THAT BROWN TAKES YOU TO. (that door will not open.)
Go around (there are some health items in here if you're interested) and go thorugh the smoke room. (Don't go in the kitchen. If you try to open the back door in there a bunch of imps attack you.) After you fight threw the Smoke Room, you come to the Third Passenger Hall. There will be ONE enemy in here with something shiney in his hand. Kill him. then stay near him and press X over and over until you pick up "The Baron." It could take a while. (Mine took quite a while because I killed him near a wall and she couldn't find the knife or something... -_-)
A1: 

When you're in the house you just run around and bash stray dog with whatever weapon you have. hit him a few times then run away, run back and hit him some more run away until you defeat him. then once it goes to the cutscene outside and you start your second battle with him, you can either defeat him just like you did while you were inside by running away, coming back, beating him to death with your weapon and running away again. if you defeat him that way you get the bad ending.
to get the good ending when he sits down on the ground and starts saying"i'm sorry, Joshua.." or whatever it is he says, you run up close to him, then pause and go in your items menu, instead of equipping gregory's gun as your weapon, click "use" instead and it will start a another cutscene. this is the good ending... very sad, but its the good ending. you get some pretty cool items in the four leaf clover room if you end this way.
to get the good ending when he sits down on the ground and starts saying"i'm sorry, Joshua.." or whatever it is he says, you run up close to him, then pause and go in your items menu, instead of equipping gregory's gun as your weapon, click "use" instead and it will start a another cutscene. this is the good ending... very sad, but its the good ending. you get some pretty cool items in the four leaf clover room if you end this way.
A1: 

What was the last "find" item you got? You have to "Find" Martha's hat... but you have to do a few more things as well... it's all about "find"ing all the items you recieve.
A1: 

Listen for her screams, stay away from the corners near the bed, and be cautious. Better equip a long range weapon like the Steel Pipe, have plenty of cure items on hand, and "sit" Brown in a corner somewhere and don't bother healing him. He's no help because the Mermaid is in the air. AVOID HER SMACKING ATTACK! Pukings not that bad, but DO NOT LET HER SMACK YOU!
A1: 

Something with range, like steel pipe or hatchet.
A2: 

Use the meat cleaver. I found that you have to hit the mermaid a minimum of 34 times with that weapon in order to kill it.
A1: 

You have to collect the Four Seasonal Perfumes. Then you get a key to a secret room where you can pick the Pistol off of a table. Be forwarned, one shot is given to you and one shot only. (You have to go to the Rag Princess Sews chapter to get the final perfume. The others are in Sir Peter)
A1: 

You have to equip a "Chocolate" as "Find" during the "Rag Princess Sews" Chapter. (Best time to look for items is after the imps disappear)
A2: 

They're in the area you follow the little boy with the bear in, so that's where you want to "Find" the Chocolate.
A1: 

If it's during a boss battle and you need him, there are special health items just for Brown. (Drumstick, Bacon, etc)
If it's not during a boss battle, if you go through a door, he'll still follow you even though his health still is 0-1.
If it's not during a boss battle, if you go through a door, he'll still follow you even though his health still is 0-1.
A1: 

I would like to know myself
A2: 

Nope. Not in this game. Sorry.
A1: 

Go into a corner and make Brown sit. When you hear her yell, look out. the louder she is the closer she is. Take and strike at her with the meat cleaver about 34 times. hopefully she'll die after this. (make sure you have enough food for health. and stay away from the puke xP)
A1: 

YOU HAVE TO TAKE A steel pipe or a meat cleaver then by beating 34 times it will die
A1: 

All you have to do is complete the game and DO NOT EQUIP GREGORY WILSON'S GUN! (the gun you get in the last chapter or so) if you do that, you automatically get the bad ending. ^
A2: 

To get the "good ending" beat stray dog the first time.
When you are outside to fight him the second time, DO NOT KILL HIM! It's symbolic because then you are bad or whatever.
Instead wait until he talks to himself, then he'll put out his hands like he wants something. Push START and click USE on Gregory's gun...
I don't wanna ruin it! See what happens! ^_^
When you are outside to fight him the second time, DO NOT KILL HIM! It's symbolic because then you are bad or whatever.
Instead wait until he talks to himself, then he'll put out his hands like he wants something. Push START and click USE on Gregory's gun...
I don't wanna ruin it! See what happens! ^_^
A1: 

Ok.. well you can find brown the dog tied up.. you will also need to find the scissors that set you free in the filth room, but if you give it time the scissors will send you to a room and you will see a button.. push it.. then the scissors will come down.. grab them and set brown free. once you get him there will be a tutorial on training him..Good Luck!
A2: 

You have to be in "The Unlucky Cloverfield/April 1930" Chapter.
When you wake up in the filth room, you'll observe two things. There's a hole in the wall and siscors above your head. Look thorugh the hole and you'll notice there's a room nearby. You can't get in yet.
You can only get the siscors when you get the green butterfly and can get into this room and push the button near the hole in the wall. The siscors will come down and you can grab them and cut Brown loose, whom will be easy to find. He's tied up upsided down in the middle of a room.
When you wake up in the filth room, you'll observe two things. There's a hole in the wall and siscors above your head. Look thorugh the hole and you'll notice there's a room nearby. You can't get in yet.
You can only get the siscors when you get the green butterfly and can get into this room and push the button near the hole in the wall. The siscors will come down and you can grab them and cut Brown loose, whom will be easy to find. He's tied up upsided down in the middle of a room.
A1: 

You have to go back to the cross roads and go down the left road to the shed. There's a ticket into the gate there. ^_^- Good luck.




Bogus
Helpful
March, 1930. A young girl named Jennifer, whose parents were killed in a tragic airship accident, is taken to the Rose Garden Orphanage, located in a remote portion of the English countryside. What Jennifer discovers is a dilapidated building and a ragtag mob of children who call themselves the "Aristocracy of the Red Crayon." The demented residents of Rose Garden kidnap Jennifer and take her into the dark heart of an impossibly large zeppelin, on a meandering course for a distant land. Now, with the help of a canine companion named Brown, Jennifer has to find valuable gifts for the Aristocracy, or suffer a fatal punishment for her insolence…