The first knife is in "Sir Peter" chapter. (the third chapter).
When you're "find"ing Sir Peter's Droppings, and you get to the Crew Cabin, go to the OPPOSITE DOOR THAT BROWN TAKES YOU TO. (that door will not open.)
Go around (there are some health items in here if you're interested) and go thorugh the smoke room. (Don't go in the kitchen. If you try to open the back door in there a bunch of imps attack you.) After you fight threw the Smoke Room, you come to the Third Passenger Hall. There will be ONE enemy in here with something shiney in his hand. Kill him. then stay near him and press X over and over until you pick up "The Baron." It could take a while. (Mine took quite a while because I killed him near a wall and she couldn't find the knife or something... -_-)
What was the last "find" item you got? You have to "Find" Martha's hat... but you have to do a few more things as well... it's all about "find"ing all the items you recieve.
Listen for her screams, stay away from the corners near the bed, and be cautious. Better equip a long range weapon like the Steel Pipe, have plenty of cure items on hand, and "sit" Brown in a corner somewhere and don't bother healing him. He's no help because the Mermaid is in the air. AVOID HER SMACKING ATTACK! Pukings not that bad, but DO NOT LET HER SMACK YOU!
You have to collect the Four Seasonal Perfumes. Then you get a key to a secret room where you can pick the Pistol off of a table. Be forwarned, one shot is given to you and one shot only. (You have to go to the Rag Princess Sews chapter to get the final perfume. The others are in Sir Peter)
Go into a corner and make Brown sit. When you hear her yell, look out. the louder she is the closer she is. Take and strike at her with the meat cleaver about 34 times. hopefully she'll die after this. (make sure you have enough food for health. and stay away from the puke xP)
Ok.. well you can find brown the dog tied up.. you will also need to find the scissors that set you free in the filth room, but if you give it time the scissors will send you to a room and you will see a button.. push it.. then the scissors will come down.. grab them and set brown free. once you get him there will be a tutorial on training him..Good Luck!
A2:
You have to be in "The Unlucky Cloverfield/April 1930" Chapter.
When you wake up in the filth room, you'll observe two things. There's a hole in the wall and siscors above your head. Look thorugh the hole and you'll notice there's a room nearby. You can't get in yet.
You can only get the siscors when you get the green butterfly and can get into this room and push the button near the hole in the wall. The siscors will come down and you can grab them and cut Brown loose, whom will be easy to find. He's tied up upsided down in the middle of a room.
All you have to do is complete the game and DO NOT EQUIP GREGORY WILSON'S GUN! (the gun you get in the last chapter or so) if you do that, you automatically get the bad ending. ^
A2:
To get the "good ending" beat stray dog the first time.
When you are outside to fight him the second time, DO NOT KILL HIM! It's symbolic because then you are bad or whatever.
Instead wait until he talks to himself, then he'll put out his hands like he wants something. Push START and click USE on Gregory's gun...
I don't wanna ruin it! See what happens! ^_^
March, 1930. A young girl named Jennifer, whose parents were killed in a tragic airship accident, is taken to the Rose Garden Orphanage, located in a remote portion of the English countryside. What Jennifer discovers is a dilapidated building and a ragtag mob of children who call themselves the "Aristocracy of the Red Crayon." The demented residents of Rose Garden kidnap Jennifer and take her into the dark heart of an impossibly large zeppelin, on a meandering course for a distant land. Now, with the help of a canine companion named Brown, Jennifer has to find valuable gifts for the Aristocracy, or suffer a fatal punishment for her insolence…