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Advance Wars: Days of Ruin NDS Nintendo DS Questions & Answers
 Advance Wars: Days of Ruin NDS Nintendo DS Questions & Answers
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Advance Wars: Days of Ruin NDS
Advance Wars: Days of Ruin cheats


Publisher:

Nintendo

Developer:

Intelligent Systems

Platform:

NDS

Genre:

Strategy

Players:

1-4

Release Dates

USA:January 21, 2008
Europe: January 25, 2008
Japan: TBA 2008
Australia: January 25, 2008

ESRB Rating


 Advance Wars: Days of Ruin ESRB

Advance Wars: Days of Ruin NDS
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Q: How do you beat level 26 Sunrise?
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Question from: Guest Rating: 100%
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Q: How do you pass Chapter 14: Hero's Farewell?
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Question from: Mrclean214(302) Rating: 100%
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Q: Can anybody help me beat the 25 mission the one where all of our units are split up?
A1:All I can say is to just watch out for Tabitha she is ruthless -Answer by:bomb
A2:Day 1, send duster to bomber, swing tank around the meteor, send
MTank north, send other MTank after the tank, mech finish off that tank,
AAGun goes after the missile.

Day 2, tank attack meteor and MTank attack missile, mech capture city, MTank attack same meteor as your tank, and AAGun attack missile. And duster attack
bomber.

Day 3 Finish your capture, finish off the missile to the east, use the MTank and tank to finish off the meteor they have been working on, and then finish off the other missile. Now have your bombers blow the meteor to their east and then place the fighters in front of them. Use all of your soldiers to capture something, use the AT and rocket to
blow the meteor to the north, and then send all your ground units up that path. Leave your TCopters by the base and keep one by the mech. Send your rig with the army.

Day 4, finish your captures and maybe that mech can kill the recon. Send one bomber to finish off the meteor to the south, and that should free up a spot for your AAGun to attack the bomber. Your bomber attack the meteor blocking the bridge, and that will allow your MTank to retreat also retreat your other MTank. Send both fighters after the nearest bomber. For your ground units, keep your CO WTank (which I will call the CO) moving its maximum length, and move your other units around him.

Day 5, captures, go after more buildings, and load a mech onto a TCopter and send it across the body of water toward the factory in the middle. Bomber attack any unit it can, but stay out of missile range, and send a fighter after the TCopter. Just move your units east, staying out of range of any enemy.

Day 6, you should have the enemy units backing up, but be aware of the fighters and just build up your line as you bring in your units from the west. Captures and position your TCopters to pick up infantry. Should be able to build an infantry and WTank. Remember, don't put any of your air units in danger.

Day 7, captures, send that new WTank after the last meteor to the south, and send your TCopters with infantry over the water. Keep building up your front line, mindful of the rocket and missile, and attacking if you can.

Day 8, the enemy should begin the attack, but only attacking one of your
units. First, do your captures and go after more, and you should be in position for two captures to the north next turn. Now onto the fighting. Not much you will be able to do about the ranged units, so focus on the WTanks. Whatever you attack, try to do it from the range of your CO. Don't go all in though, so hold some units back. Build a WTank at the new factory.

Day 9, be sure to use your rig to supply some units on the front line. Then go on the offensive, but be ready to suffer some loses. Try to go after the enemy missile and then just lay into as many WTanks as you can. Keep one AAGun and fighter in the back so they can attack any air units that attack. And by now, your ranged units like the rocket and missile should be in range of the enemy, so get them close. At your new airport, build a fighter. Don't forget your captures, especially that other factory closer to the enemy.

Day 10, whatever you do, make sure your CO survives, even merging it with another one or retreating it. Just go after whatever you want. Just build a BCopter or MTank, and finish your captures.

Day 11, your CO power should be ready to fire, but it's up to you if you want to use it or not. You should be in good position from the front lines to almost clear it out, but it's up to you. The power grants you a movement and power bonus. Attack what you can, maybe save the power for next turn, and build a WTank at your eastern factory. Be sure to unload any and all soldiers near the front line.

Day 12, now the enemy should have a lot of units, so now is the time to use your power. Go all in this turn if you didn't last turn. Kill all that you
can, move all your units forward, and build two AAGuns as you retreat weaker units.

Day 13, just keep up the pressure, and by now your soldiers should be hard into the battle. Don't forget to combine WTanks with you CO so it's strong. Build another AAGun. Infantry should be in position to start capturing enemy buildings. Move up your missile, as it is your X factor in this fight.
The rest is just staying on the march, and retreating your weak units. Build BCopters, bombers, tanks, and whatever else. Remember to stay on the offensive with your soldiers capturing all they can. Should even get another CO power too. With the power, should just take an extra turn or two.
My score was 340
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Question from: IBOMB(120) Rating: 33%
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