Phantasy Star Universe: Ambition of the Illuminus
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Phantasy Star Universe: Ambition of the Illuminus
Q: 

Rating: 100%
I have reached level 30 with a beast and I still cant transform to a beast what should I do to transform?
Question from: werewolf00(14)
A1: 

You need a beast tattoo on your arm. You have to buy this (same with CAST SUV weapons) I believe the beast tattoos are sold in the makeovershop but either way they should be available in the guardian colony shop and there are 3 kinds: Offensive,Defensive and Timed Immortality
for CAST SUV weapons I believe the GRM shop sells them (if not just scan all shops on all planets. should be available in a Unit shop) and there are a bunch of them available
for CAST SUV weapons I believe the GRM shop sells them (if not just scan all shops on all planets. should be available in a Unit shop) and there are a bunch of them available
A2: 

Once you are a high enough level, go to the Synthesize shop, and buy the Muktrand Board. Get the necessary materials to make it. Go back to your room, and insert the Board to your Mag. For your "?", use the Photon. It will increase the chances of getting the Muktrand. Take the item out. About 84% of the time it will be the Muktrand. Put it in your inventory. If it is anything else, just put it in your storage. Go to any shop where you can sell items. Sell the Muktrand for 392,000 Meseta. Once you have enough money, start making larger amounts of them. You should eventually get enough money to make about eight to ten. You may need to buy the materials, but it should not cost you much. -Answer by:affandi
Submit Answer
Answers: 2
Rating: 100%
A1: 

STORY MISSION 9-2 *M09-2* Price of Genocide 2
-----------------------------------------------------------------------------
In this and the next area, ceiling traps will keep falling on you. Not only
are they many, but they cause poison, too. Don't let the damage pile up.
"Yay, no timer", you say? Yes, this part isn't complicated at all, except
you have to check every little odd corner to find all four keys required to
proceed.
What follows next, though, has made many despair. The gigantic plot holes
("hey guys, let's stick together instead of split up to catch him") plus the
idiotic twist ("all this for nothing!?") make this mission -- which could
have been otherwise great because puzzles are cool -- retarded. Just don't
hit your head against the wall too much.
To finish this act, you need to do two things: get both keys and trap the
kid. 40% players spend a hour (or more) figuring out how to do the latter.
The other 60% have used a guide. Guess which one is you.
Start by giving chase. Soon you'll meet a group of monsters that will drop
the first key. Keep going and you'll be back where the laser fences are.
Unlock the first one and step on the switch so it becomes Red / Green. Go
on into the next warp, and you'll find the second group of monsters that hold
the last key.
Now onto the hard part. Go back to the laser fences and unlock the second
one.
If you don't want to figure this out on your own, skip to the next paragraph
where I give instructions instead of clues. Still here? You'll need to play
with the switches to trap the kid. Each of the switches change the position
of a pair of warps as well as locking/ unlocking a door. If you don't mess
with them, you'll just continue running in a constant circle. Truth is, even
if you play with them and try to find the "right combination", you'll still
not trap the boy. The trick is to scare him into a specific place, then go
back, change the position of one switch and retrace all your steps to find
the boy trapped. Trapped means he has nowhere to go, and this won't be true
for most of the act. There's always a warp or a door he can take. You have
to remove these. Okay, my final clue is that you have to trap him in the
Northeast between a locked door and a bridge.
Make sure the switches are (from left to right) Red / Green and Red / Green.
Give chase to Southeast and then all the way over to North. The door on the
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become Green / Red and Red /
Green (meaning: only step on the switch on your left). Now retrace your
steps to Northeast, on to the warp, this time go across the bridge and into
the door on your right. Teleport and, if you have done everything correctly,
the kid is trapped. Walk towards the bridge to finish the mission.
The boss isn't hard. It's just the sour taste on your mouth that makes it
bad. Well, at least it's over. You get Tonnio's card and access to mission
"Desert Terror". -Answer by:Frank101
-----------------------------------------------------------------------------
In this and the next area, ceiling traps will keep falling on you. Not only
are they many, but they cause poison, too. Don't let the damage pile up.
"Yay, no timer", you say? Yes, this part isn't complicated at all, except
you have to check every little odd corner to find all four keys required to
proceed.
What follows next, though, has made many despair. The gigantic plot holes
("hey guys, let's stick together instead of split up to catch him") plus the
idiotic twist ("all this for nothing!?") make this mission -- which could
have been otherwise great because puzzles are cool -- retarded. Just don't
hit your head against the wall too much.
To finish this act, you need to do two things: get both keys and trap the
kid. 40% players spend a hour (or more) figuring out how to do the latter.
The other 60% have used a guide. Guess which one is you.
Start by giving chase. Soon you'll meet a group of monsters that will drop
the first key. Keep going and you'll be back where the laser fences are.
Unlock the first one and step on the switch so it becomes Red / Green. Go
on into the next warp, and you'll find the second group of monsters that hold
the last key.
Now onto the hard part. Go back to the laser fences and unlock the second
one.
If you don't want to figure this out on your own, skip to the next paragraph
where I give instructions instead of clues. Still here? You'll need to play
with the switches to trap the kid. Each of the switches change the position
of a pair of warps as well as locking/ unlocking a door. If you don't mess
with them, you'll just continue running in a constant circle. Truth is, even
if you play with them and try to find the "right combination", you'll still
not trap the boy. The trick is to scare him into a specific place, then go
back, change the position of one switch and retrace all your steps to find
the boy trapped. Trapped means he has nowhere to go, and this won't be true
for most of the act. There's always a warp or a door he can take. You have
to remove these. Okay, my final clue is that you have to trap him in the
Northeast between a locked door and a bridge.
Make sure the switches are (from left to right) Red / Green and Red / Green.
Give chase to Southeast and then all the way over to North. The door on the
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become Green / Red and Red /
Green (meaning: only step on the switch on your left). Now retrace your
steps to Northeast, on to the warp, this time go across the bridge and into
the door on your right. Teleport and, if you have done everything correctly,
the kid is trapped. Walk towards the bridge to finish the mission.
The boss isn't hard. It's just the sour taste on your mouth that makes it
bad. Well, at least it's over. You get Tonnio's card and access to mission
"Desert Terror". -Answer by:Frank101
A2: 

Go on youtube and it will show you how to catch him
Submit Answer
Answers: 2
Rating: 100%
A1: 

Need memory card,no memory card cant create by yee chuan
Submit Answer
Answers: 1
Rating: 100%
A1: 

In G.R.M.'s or you can go to the armor shop in gardians colony go to the clerk that sells units. Money needed 10,000-300,000 depending on wat you want. -Answer by:Frank101
Submit Answer
Answers: 1
Rating: 100%
A1: 

Maybe you're transferred data from Phantasy Star Universe (not Ambition Of Illuminus). if you still have it transfer it -Answer by:fariz12
Submit Answer
Answers: 1
Rating: 100%
A1: 

You need armor with an extra slot -Answer by:Frank101
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Answers: 1
Rating: 100%
A1: 

Your not surpose to fight them if you are in the first trial you are not surpose to attack just keep dodging their attacks
Submit Answer
Answers: 1
Rating: 100%
A1: 

Go to a makeover shop and buy the tattoo for it
A2: 

Go to G.R.M.'s or armor shop in gardians colony
go 2 the clerk that sell's units you need armor that has an extra slot -Answer by:Frank101
go 2 the clerk that sell's units you need armor that has an extra slot -Answer by:Frank101
Submit Answer
Answers: 2
Rating: 100%
A1: 

Because in psu not ambitions of illuminous you can get one
A2: 

Because forces and rangers are the only ones that can equip them if you want to use the crossbow just change class from hunter to force or ranger
Submit Answer
Answers: 2
Rating: 100%
A1: 

When you can move again after the conversation between curtz and laia go trough the door on your right and the first computer you come to have laia stay there and then work your way around from computer to computer that you come to finishing up at the computer that was in front of you when you could move again.
Submit Answer
Answers: 1
Rating: 100%
A1: 

Go to G.R.M's or the armor shop in the gardians colony.
they sell the same one so try them out.
U need about 10,000-300,000 money so save -Answer by:Frank101
they sell the same one so try them out.
U need about 10,000-300,000 money so save -Answer by:Frank101
Submit Answer
Answers: 1
Rating: 100%
A1: 

In this and the next area, ceiling traps will keep falling on you. Not only
are they many, but they cause poison, too. Don't let the damage pile up.
"Yay, no timer", you say? Yes, this part isn't complicated at all, except
you have to check every little odd corner to find all four keys required to
proceed.
What follows next, though, has made many despair. The gigantic plot holes
("hey guys, let's stick together instead of split up to catch him") plus the
idiotic twist ("all this for nothing!?") make this mission -- which could
have been otherwise great because puzzles are cool -- retarded. Just don't
hit your head against the wall too much.
To finish this act, you need to do two things: get both keys and trap the
kid. 40% players spend a hour (or more) figuring out how to do the latter.
The other 60% have used a guide. Guess which one is you.
Start by giving chase. Soon you'll meet a group of monsters that will drop
the first key. Keep going and you'll be back where the laser fences are.
Unlock the first one and step on the switch so it becomes Red / Green. Go
on into the next warp, and you'll find the second group of monsters that hold
the last key.
Now onto the hard part. Go back to the laser fences and unlock the second
one.
If you don't want to figure this out on your own, skip to the next paragraph
where I give instructions instead of clues. Still here? You'll need to play
with the switches to trap the kid. Each of the switches change the position
of a pair of warps as well as locking/ unlocking a door. If you don't mess
with them, you'll just continue running in a constant circle. Truth is, even
if you play with them and try to find the "right combination", you'll still
not trap the boy. The trick is to scare him into a specific place, then go
back, change the position of one switch and retrace all your steps to find
the boy trapped. Trapped means he has nowhere to go, and this won't be true
for most of the act. There's always a warp or a door he can take. You have
to remove these. Okay, my final clue is that you have to trap him in the
Northeast between a locked door and a bridge.
Make sure the switches are (from left to right) Red / Green and Red / Green.
Give chase to Southeast and then all the way over to North. The door on the
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become Green / Red and Red /
Green (meaning: only step on the switch on your left). Now retrace your
steps to Northeast, on to the warp, this time go across the bridge and into
the door on your right. Teleport and, if you have done everything correctly,
the kid is trapped. Walk towards the bridge to finish the mission.
The boss isn't hard. It's just the sour taste on your mouth that makes it
bad. Well, at least it's over. You get Tonnio's card and access to mission
"Desert Terror".
are they many, but they cause poison, too. Don't let the damage pile up.
"Yay, no timer", you say? Yes, this part isn't complicated at all, except
you have to check every little odd corner to find all four keys required to
proceed.
What follows next, though, has made many despair. The gigantic plot holes
("hey guys, let's stick together instead of split up to catch him") plus the
idiotic twist ("all this for nothing!?") make this mission -- which could
have been otherwise great because puzzles are cool -- retarded. Just don't
hit your head against the wall too much.
To finish this act, you need to do two things: get both keys and trap the
kid. 40% players spend a hour (or more) figuring out how to do the latter.
The other 60% have used a guide. Guess which one is you.
Start by giving chase. Soon you'll meet a group of monsters that will drop
the first key. Keep going and you'll be back where the laser fences are.
Unlock the first one and step on the switch so it becomes Red / Green. Go
on into the next warp, and you'll find the second group of monsters that hold
the last key.
Now onto the hard part. Go back to the laser fences and unlock the second
one.
If you don't want to figure this out on your own, skip to the next paragraph
where I give instructions instead of clues. Still here? You'll need to play
with the switches to trap the kid. Each of the switches change the position
of a pair of warps as well as locking/ unlocking a door. If you don't mess
with them, you'll just continue running in a constant circle. Truth is, even
if you play with them and try to find the "right combination", you'll still
not trap the boy. The trick is to scare him into a specific place, then go
back, change the position of one switch and retrace all your steps to find
the boy trapped. Trapped means he has nowhere to go, and this won't be true
for most of the act. There's always a warp or a door he can take. You have
to remove these. Okay, my final clue is that you have to trap him in the
Northeast between a locked door and a bridge.
Make sure the switches are (from left to right) Red / Green and Red / Green.
Give chase to Southeast and then all the way over to North. The door on the
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become Green / Red and Red /
Green (meaning: only step on the switch on your left). Now retrace your
steps to Northeast, on to the warp, this time go across the bridge and into
the door on your right. Teleport and, if you have done everything correctly,
the kid is trapped. Walk towards the bridge to finish the mission.
The boss isn't hard. It's just the sour taste on your mouth that makes it
bad. Well, at least it's over. You get Tonnio's card and access to mission
"Desert Terror".
Submit Answer
Answers: 1
Rating: 100%
A1: 

First find two key, second first color combo is red/grean and red/grenan and after that Give chase to Southeast and then all the way over to North. The door on the
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become grean/red and red/grean and go there where the khid went.
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become grean/red and red/grean and go there where the khid went.
Submit Answer
Answers: 1
Rating: 100%
A1: 

Well I'm a force too, and all I can tell you is that with skill arts your not using that all the time. You have a regular attack, but with force it has a slower progression because you use it all the time. Now I personally love to use diga and it levels up quick. I'm only a level 28 amd ,y diga is 20. That's because I am consistent in using diga all the time.
Hope I helped you, if not..... sorry. =)
Hope I helped you, if not..... sorry. =)
Submit Answer
Answers: 1
Rating: 100%
A1: 

Finish the first trial over and over again by killing every monster so you can get rank S then you will be rewarded a pannon doll which can be sold at 4,000
Submit Answer
Answers: 1
Rating: 100%
A1: 

Well, you must go to the 5th floor of the gaurdian's colony, there is a desk with a girl. go around the desk and there should be another girl. talk to her. you need 100 meseta
Submit Answer
Answers: 1
Rating: 100%
A1: 

You must insert your memory card correctly and perfectly if do not do this so it would not save
Submit Answer
Answers: 1
Rating: 100%
A1: 

Man! it's only by chance to have such expensive weapons...
Submit Answer
Answers: 1
Rating: 100%
A1: 

STORY MISSION 9-2 *M09-2* Price of Genocide 2
-----------------------------------------------------------------------------
In this and the next area, ceiling traps will keep falling on you. Not only
are they many, but they cause poison, too. Don't let the damage pile up.
"Yay, no timer", you say? Yes, this part isn't complicated at all, except
you have to check every little odd corner to find all four keys required to
proceed.
What follows next, though, has made many despair. The gigantic plot holes
("hey guys, let's stick together instead of split up to catch him") plus the
idiotic twist ("all this for nothing!?") make this mission -- which could
have been otherwise great because puzzles are cool -- retarded. Just don't
hit your head against the wall too much.
To finish this act, you need to do two things: get both keys and trap the
kid. 40% players spend a hour (or more) figuring out how to do the latter.
The other 60% have used a guide. Guess which one is you.
Start by giving chase. Soon you'll meet a group of monsters that will drop
the first key. Keep going and you'll be back where the laser fences are.
Unlock the first one and step on the switch so it becomes Red / Green. Go
on into the next warp, and you'll find the second group of monsters that hold
the last key.
Now onto the hard part. Go back to the laser fences and unlock the second
one.
If you don't want to figure this out on your own, skip to the next paragraph
where I give instructions instead of clues. Still here? You'll need to play
with the switches to trap the kid. Each of the switches change the position
of a pair of warps as well as locking/ unlocking a door. If you don't mess
with them, you'll just continue running in a constant circle. Truth is, even
if you play with them and try to find the "right combination", you'll still
not trap the boy. The trick is to scare him into a specific place, then go
back, change the position of one switch and retrace all your steps to find
the boy trapped. Trapped means he has nowhere to go, and this won't be true
for most of the act. There's always a warp or a door he can take. You have
to remove these. Okay, my final clue is that you have to trap him in the
Northeast between a locked door and a bridge.
Make sure the switches are (from left to right) Red / Green and Red / Green.
Give chase to Southeast and then all the way over to North. The door on the
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become Green / Red and Red /
Green (meaning: only step on the switch on your left). Now retrace your
steps to Northeast, on to the warp, this time go across the bridge and into
the door on your right. Teleport and, if you have done everything correctly,
the kid is trapped. Walk towards the bridge to finish the mission.
The boss isn't hard. It's just the sour taste on your mouth that makes it
bad. Well, at least it's over. You get Tonnio's card and access to mission
"Desert Terror".
As you'll see for yourself, there's indeed an explanation for all those
ghosts you see in Moatoob. What do you mean they were there before?
Clearly, you aren't thinking. They are time-traveling ghosts! -Answer by:Frank101
-----------------------------------------------------------------------------
In this and the next area, ceiling traps will keep falling on you. Not only
are they many, but they cause poison, too. Don't let the damage pile up.
"Yay, no timer", you say? Yes, this part isn't complicated at all, except
you have to check every little odd corner to find all four keys required to
proceed.
What follows next, though, has made many despair. The gigantic plot holes
("hey guys, let's stick together instead of split up to catch him") plus the
idiotic twist ("all this for nothing!?") make this mission -- which could
have been otherwise great because puzzles are cool -- retarded. Just don't
hit your head against the wall too much.
To finish this act, you need to do two things: get both keys and trap the
kid. 40% players spend a hour (or more) figuring out how to do the latter.
The other 60% have used a guide. Guess which one is you.
Start by giving chase. Soon you'll meet a group of monsters that will drop
the first key. Keep going and you'll be back where the laser fences are.
Unlock the first one and step on the switch so it becomes Red / Green. Go
on into the next warp, and you'll find the second group of monsters that hold
the last key.
Now onto the hard part. Go back to the laser fences and unlock the second
one.
If you don't want to figure this out on your own, skip to the next paragraph
where I give instructions instead of clues. Still here? You'll need to play
with the switches to trap the kid. Each of the switches change the position
of a pair of warps as well as locking/ unlocking a door. If you don't mess
with them, you'll just continue running in a constant circle. Truth is, even
if you play with them and try to find the "right combination", you'll still
not trap the boy. The trick is to scare him into a specific place, then go
back, change the position of one switch and retrace all your steps to find
the boy trapped. Trapped means he has nowhere to go, and this won't be true
for most of the act. There's always a warp or a door he can take. You have
to remove these. Okay, my final clue is that you have to trap him in the
Northeast between a locked door and a bridge.
Make sure the switches are (from left to right) Red / Green and Red / Green.
Give chase to Southeast and then all the way over to North. The door on the
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become Green / Red and Red /
Green (meaning: only step on the switch on your left). Now retrace your
steps to Northeast, on to the warp, this time go across the bridge and into
the door on your right. Teleport and, if you have done everything correctly,
the kid is trapped. Walk towards the bridge to finish the mission.
The boss isn't hard. It's just the sour taste on your mouth that makes it
bad. Well, at least it's over. You get Tonnio's card and access to mission
"Desert Terror".
As you'll see for yourself, there's indeed an explanation for all those
ghosts you see in Moatoob. What do you mean they were there before?
Clearly, you aren't thinking. They are time-traveling ghosts! -Answer by:Frank101
A2: 

First find two key, second first color combo is red/grean and red/grenan and after that Give chase to Southeast and then all the way over to North. The door on the
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become grean/red and red/grean and go there where the khid went.
right is closed, and there is a warp on your left. Take it. On the new area
there is a warp behind you, but don't take it. Walk towards the bridge and
the kid will proceed to the next area. Then, and only then, get on that warp
you just ignored instead of following him. Go all the way back to where the
switches are located. Change them so that they become grean/red and red/grean and go there where the khid went.
Submit Answer
Answers: 2
Rating: 75%
You must be a newman to easily defeat them
Try to attain high level and try to beat the up..
uh..is r waber included? if you encounter him at the first time joust run arround and wait until laia give up.. ^_^
uh..is r waber included? if you encounter him at the first time joust run arround and wait until laia give up.. ^_^
If you are a beast you can beat them easily just attack constantly
A good way to defeat them is to start a bit leveling up a buy good weapons so it will be easy
Submit Answer
Answers: 4
Rating: 67%
Q: 

Rating: 33%
How do you save the beast in the mine? I keep tying for hours but he just won't stop! please help
Question from: zephowrath(5)
Once you are a high enough level, go to the Synthesize shop, and buy the Muktrand Board. Get the necessary materials to make it. Go back to your room, and insert the Board to your Mag. For your "?", use the Photon. It will increase the chances of getting the Muktrand. Take the item out. About 84% of the time it will be the Muktrand. Put it in your inventory. If it is anything else, just put it in your storage. Go to any shop where you can sell items. Sell the Muktrand for 392,000 Meseta. Once you have enough money, start making larger amounts of them. You should eventually get enough money to make about eight to ten. You may need to buy the materials, but it should not cost you much. -Answer by:affandi
Has anyone actually honestly completed this mission and what on earth do you do with 8 or 10 muktrands to catch this kid? I am seriously stuck not for hours but for weeks!
Look for the guide on IGN - it covers the fact when you get two keys from fighting monsters you need to use switches to trap the beast boy so he cannot run and is trapped.
Submit Answer
Answers: 3
Rating: 33%
A1: 

Once you are a high enough level, go to the Synthesize shop, and buy the Muktrand Board. Get the necessary materials to make it. Go back to your room, and insert the Board to your Mag. For your "?", use the Photon. It will increase the chances of getting the Muktrand. Take the item out. About 84% of the time it will be the Muktrand. Put it in your inventory. If it is anything else, just put it in your storage. Go to any shop where you can sell items. Sell the Muktrand for 392,000 Meseta. Once you have enough money, start making larger amounts of them. You should eventually get enough money to make about eight to ten. You may need to buy the materials, but it should not cost you much. -Answer by:affandi
A2: 

Go on youtube type in how do you save the beast kid in phantasy star universe ambition of the illuminus it worked for me and I finished the mission
Submit Answer
Answers: 2
Rating: 10%



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