Dracula: Origin PC Questions & Answers
| Cheats | 1 | Total Score | 78 |
| Questions | February | 0 | |
| Answers | 20 | Contest | 0 |
| Wallpaper | Forum Posts | 2 |
| junebug | 53 | vicksa | 45 |
| dravula | 26 | MUDDHOGG3 | 13 |
| labhureloaded | 10 | Barby | 10 |
| weebeebug | 7 | blove | 7 |
| hennie42 | 7 | brettgardinier3 | 7 |
So what new videos are there today?
Please search for your question first. It may have already been asked.
Ask a Question

In Transylvania. Met the innkeeper,made a fake key and now I'm in the barn. Collected everything and I need to empty the wine casket so that I can get in. How do I do that?

I am stuck in the room with the eating bugs butler how can I get throw out the door ?
Based on News Times Thursday, September 8, 1898 concerning the Melford assault click-hold the pencil on the circle at the Station close to New Kent Road and move to click-release on the circle of the National Gallery.
Based on The Courier, Thursday, September 8, 1898 concerning the Jenny's sister's assault click-hold the pencil on the circle at Southwark Bridge and move it to click-release on the circle of the Tate Art Gallery.
Based on Daily Big Mirror, Thursday, September 8, 1898 concerning Sarah MacAllister's assault click-hold the pencil on the circle at Tottenham Court and Euston Road and move it to click-release on the circle of the St. George's Cathedral.
Based on News Times, Tuesday, September 6, 1898 concerning Ethel Basingstroke's assault, click-hold the pencil on the circle at St. George's Church and move it to click-release on the circle of the Victoria Station.
Click on the circle where the lines intersected - Godalming Manor next to Bloomsbury Cemetery
Mina returns to the room. Van Helsing asks Mina to hang a dozen garlic bulbs on the windows and not let anyone in
Look at the items on the table and the state of the kitchen. Take the file from the floor and the wooden spoon from the table.
Try to go through the door.
To keep Hendrik occupied, combine the flies caught at the cemetery and the glass bowl to get a bowl of flies.
Click the bowl of flies on Hendrik. Bon appetit!
Go through the door now.

The Code SE - E - N - SE - N - SE - N - E - N - S - SE - E ...
is not working..... what will happen after this?

I have to press all wolfs wothout a collar or one of them? :/
And dog or a dogs I have to press,please,give the right answer here.
Thank you.
Ander!
red eyes = snake, toad, wolfs (2 or 3), spider

line2:cursed-blood-hidden-under-north-alter
line3:before-enter-darkness-destroy-gaurd- curse be with you forever -Answer by:junebug

How many times do I have to enter the seven numbers for the lock in the university professor's living room? I know you have to go backwards (18,15,14,12,8,6,2) and alternate clockwise and counter-clockwise directions each time, but then when I click on the handle to the right it says "perfect! On to the next step" What IS the next step? Thanks for any help you can give me I've tried a thousand things and I can't seem to figure this one out!






After the gate opened, enter in it and click on the first coffin which is in front of the stairs. That coffin named is "Moana" 12176. Be sure to click on both name and number on the coffin. When you uncover the coffin you received a report in your inventory, if you don't receive a report click again on the coffin cover and click on both name and number.
Move to the next coffin. Left from Moana's coffin, which is useless but click on it. Now move to the third coffin, this is Illona's coffin repeat the same procedure of the first coffin and you again got a report from it, "Illona" 8954.
Go to the next coffin use axe on it. Now move to the last coffin, click on it to uncover, in that coffin you saw Harker. Click on it and got Harker's journal, a book and glasses of Harker. Now combine the spike with hammer and use it on Harker's body.
Now go back to the corridor and enter in to next gate. This is a big hall with carpet on the floor and many portraits on the walls. Go to left side of hall you found a large portrait of Dracula. In front of the portrait you found something on the floor. Click on it, and move to the next portrait which is covered by a curtain, pull curtain's cord to remove it from portrait. Click on the curtain cord to get it.
Go to next step, in which you saw a cabinet with some shield, click on it has a lock. Click on the lock, VH says "some information missing". Move to the next step here you saw two gates, one gate is locked but you can open the second door. From that door Jada will come out in the hall.
After it goes to the coachman, take the jar of jam from inventory and talk to him. Return back to gate which has shield and locked. Click on it now you are able to unlock it enter code 80099 to the panel and the door of the cabinet is open.
Get the coat of mail and crossbow from it and click on the shield. You got the last puzzle of the game, on the centre shield click on the moon type half circles to move them. When, they facing each other, leave them on to their position. Now click on any arrow under the small circles for fifteen times. If you did it correct, you got the Pelor shield. Use the vase (with blood) on Jada's door, then auto movie starts.
Now click on the Jada's door again. You will able to move in. Pick the grease pot from the floor, near the dead man's standing statue. Use the arrow with guitar, you got a wire. Combine it with crossbow and crossbow with arrow here you have the weapon is ready for fire.
Move to the coffin with axe in your hand click on it. You found a picture of Jada in it. Now come to the next coffin and use the axe again on it, in this coffin you found a key and a book. Come back out from the room. Use key on second door which is locked. -Answer by:vicksa



I am in the library near to the abbey do you know what i must do with the map of th europe and the jar with the boy?


Under the stairs there is a gate with lock. Click on the second button and after it the forth button to unlock it. Now you can enter to the godalming manor.
In the room you find a plier near the table, some nails on the table and a blank jar under the table. You found a dice on the table but you cannot take it. Move to next side of room there is a saw (wood cutter) pick it up. Go up to the stairs.
In this room (which is the kitchen of the godalming manor) you find that butler of the godalming manor is eating insects. There is a file near VH legs and a wooden spoon on the table pick up the both items. Combine the bees with blank jar. Use the jar which is now had the bees in it, on the butler. Come back out of the room to the stair and again return to the kitchen. Now you can go through the next door of the kitchen to the gallery.
In front of that door by which you entered to the gallery there is another door. Go in that door. In the next step of the room you will find wooden sticks. Come to the gallery.
In left side of the door you will find the vase which has umbrellas in it, click on it and get a cane from it. Move to the up stairs between stairs you found a candle lamp is fixed on the wall. Use the pliers on it and the lamp moves to floor. Move to the first floor. Go in the room, right side of the stair. Here you find a spool of thread, wooden hammer, and a measurement tape. Go to the next room. Here you find some blank papers. Left side of the gate there is a safe in it. Use papers with the lock. You will receive a piece of paper with holes.
Return back to ground floor’s first room. In the right side of the gate there is a safe in the wall use the paper with it. Again you receive a paper with holes. Use the paper which you received from the first floor’s safe on the letters on the safe. You found some instructions like SE E N SE N SE.
Use the paper with holes on the letters of the safe of the first floor’s safe which paper you received from ground floor’s safe. You received another instruction like N E N S SE E. These twelve letters you got from two safes are the lock code for the safe on the ground floor. Click on twelve knobs of the safe serial wise to move them to the direction which you received from those safe. SE E N SE N SE N E N S SE E. The compass you found on the top corner of the safe window. With those directions you will be able to unlock the safe. You got a key from that safe. This key is used in the Dracula’s chamber’s gate.
Now you have to move between the stairs of first floor and ground floor and combine wooden spoon with the measurement tape and then combine spool of thread with it. You got the measurement instrument use it with the holes of the safe on wall. To measuring the holes you have to click on each hole of the safe in serial wise way, from bottom to top. You receive measurement tips for making a key to this door. After measuring the holes, move back to the room where you find nails and a dice on the table.
Click on the dice. In the window of dice you have nails, hammer, saw (wood cutter), wooden sticks, file, scale and vertical wood.
At first pick a thin stick and put it between the scale and the thick stick, then pick the saw and click on the stick at 10cm. you got a piece of 10cm. wood, pick the stick and put it on the first hole of vertical thick stick from top. This is the process for making four thin sticks in serial as measure 10cm, 8cm, 12cm. and 5cm. After making these four sticks pick a thick stick and cut it from 5cm. and put it on the left side of the vertical stick.
In the second process pick the file and click on all the sticks for smoothness. Now click on nails and again click on each stick. For finish, pick the hammer and click on each stick again. There you have a key to open the door between the stairs. Go back to the door, and use the made key on the door. Now you can go through the stairs to Dracula’s chamber. Use the key which you find in the safe of ground floor with the chamber’s door. Enter the chamber. -Answer by:vicksa



Take the sticks in the inventory and use the materials you have in the screen to finish the rest. You will figure it out from there.

In the basement of the abbey, how do you solve the star puzzle?




After the gate opened, enter in it and click on the first coffin which is in front of the stairs. That coffin named is "Moana" 12176. Be sure to click on both name and number on the coffin. When you uncover the coffin you received a report in your inventory, if you don’t receive a report click again on the coffin cover and click on both name and number.
Move to the next coffin. Left from Moana’s coffin, which is useless but click on it. Now move to the third coffin, this is Illona’s coffin repeat the same procedure of the first coffin and you again got a report from it, "Illona" 8954.
Go to the next coffin use axe on it. Now move to the last coffin, click on it to uncover, in that coffin you saw Harker. Click on it and got Harker’s journal, a book and glasses of Harker. Now combine the spike with hammer and use it on Harker’s body.
Now go back to the corridor and enter in to next gate. This is a big hall with carpet on the floor and many portraits on the walls. Go to left side of hall you found a large portrait of Dracula. In front of the portrait you found something on the floor. Click on it, and move to the next portrait which is covered by a curtain, pull curtain’s cord to remove it from portrait. Click on the curtain cord to get it.
Go to next step, in which you saw a cabinet with some shield, click on it has a lock. Click on the lock, VH says "some information missing”. Move to the next step here you saw two gates, one gate is locked but you can open the second door. From that door Jada will come out in the hall.
After it goes to the coachman, take the jar of jam from inventory and talk to him. Return back to gate which has shield and locked. Click on it now you are able to unlock it enter code 80099 to the panel and the door of the cabinet is open.
Get the coat of mail and crossbow from it and click on the shield. You got the last puzzle of the game, on the centre shield click on the moon type half circles to move them. When, they facing each other, leave them on to their position. Now click on any arrow under the small circles for fifteen times. If you did it correct, you got the Pelor shield. Use the vase (with blood) on Jada’s door, then auto movie starts.
Now click on the Jada’s door again. You will able to move in. Pick the grease pot from the floor, near the dead man’s standing statue. Use the arrow with guitar, you got a wire. Combine it with crossbow and crossbow with arrow here you have the weapon is ready for fire.
Move to the coffin with axe in your hand click on it. You found a picture of Jada in it. Now come to the next coffin and use the axe again on it, in this coffin you found a key and a book. Come back out from the room. Use key on second door which is locked. -Answer by:vicksa
After you arrange those diamonds in that position which shows in the picture you will unlock the half puzzle. Now you have to click on the parts between diamonds to solve the complete puzzle. When you click on two pieces of same size they will exchange there places, then click on the bat. It will show some pieces with lightening images. Those pieces which are lightened they are on there correct position. In that manner you have to correct all pieces on there right places. After you have done you received some pages of this book.
You listen the foot steps of butler and VH says somebody come to this room. Go back from the door you have arrived here. When you goes down to the stairs you automatically go to mina's room. Now use the crucifix with the gate of mina's room. You saw Dracula is sitting near mina. After this seen, talk to the Seward. And go to the map of Europe, in the map window, click on the right bottom corner on Cairo. It will take you to the Cairo. -Answer by:vicksa



Okay i'm in godalming manor and I can't figure out what I need to solve the puzzles on the wall.?
Under the stairs there is a gate with lock. Click on the second button and after it the forth button to unlock it. Now you can enter to the godalming manor.
In the room you find a plier near the table, some nails on the table and a blank jar under the table. You found a dice on the table but you cannot take it. Move to next side of room there is a saw (wood cutter) pick it up. Go up to the stairs.
In this room (which is the kitchen of the godalming manor) you find that butler of the godalming manor is eating insects. There is a file near VH legs and a wooden spoon on the table pick up the both items. Combine the bees with blank jar. Use the jar which is now had the bees in it, on the butler. Come back out of the room to the stair and again return to the kitchen. Now you can go through the next door of the kitchen to the gallery.
In front of that door by which you entered to the gallery there is another door. Go in that door. In the next step of the room you will find wooden sticks. Come to the gallery.
In left side of the door you will find the vase which has umbrellas in it, click on it and get a cane from it. Move to the up stairs between stairs you found a candle lamp is fixed on the wall. Use the pliers on it and the lamp moves to floor. Move to the first floor. Go in the room, right side of the stair. Here you find a spool of thread, wooden hammer, and a measurement tape. Go to the next room. Here you find some blank papers. Left side of the gate there is a safe in it. Use papers with the lock. You will receive a piece of paper with holes.
Return back to ground floor’s first room. In the right side of the gate there is a safe in the wall use the paper with it. Again you receive a paper with holes. Use the paper which you received from the first floor’s safe on the letters on the safe. You found some instructions like SE E N SE N SE.
Use the paper with holes on the letters of the safe of the first floor’s safe which paper you received from ground floor’s safe. You received another instruction like N E N S SE E. These twelve letters you got from two safes are the lock code for the safe on the ground floor. Click on twelve knobs of the safe serial wise to move them to the direction which you received from those safe. SE E N SE N SE N E N S SE E. The compass you found on the top corner of the safe window. With those directions you will be able to unlock the safe. You got a key from that safe. This key is used in the Dracula’s chamber’s gate.
Now you have to move between the stairs of first floor and ground floor and combine wooden spoon with the measurement tape and then combine spool of thread with it. You got the measurement instrument use it with the holes of the safe on wall. To measuring the holes you have to click on each hole of the safe in serial wise way, from bottom to top. You receive measurement tips for making a key to this door. After measuring the holes, move back to the room where you find nails and a dice on the table.
Click on the dice. In the window of dice you have nails, hammer, saw (wood cutter), wooden sticks, file, scale and vertical wood.
At first pick a thin stick and put it between the scale and the thick stick, then pick the saw and click on the stick at 10cm. you got a piece of 10cm. wood, pick the stick and put it on the first hole of vertical thick stick from top. This is the process for making four thin sticks in serial as measure 10cm, 8cm, 12cm. and 5cm. After making these four sticks pick a thick stick and cut it from 5cm. and put it on the left side of the vertical stick.
In the second process pick the file and click on all the sticks for smoothness. Now click on nails and again click on each stick. For finish, pick the hammer and click on each stick again. There you have a key to open the door between the stairs. Go back to the door, and use the made key on the door. Now you can go through the stairs to Dracula’s chamber. Use the key which you find in the safe of ground floor with the chamber’s door. Enter the chamber -Answer by:vicksa

I need tips to read gerogliphics on cairo museum.....thanks for tips not the solution?

Second line:cursed-blood-hidden-under-north-altar
Third line:before-enter-darkness-destory-guard-curse be on you forever



Bogus
Helpful



