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Page 8 Dracula: Origin PC Questions & Answers
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Dracula: Origin PC Questions & Answers

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Dracula: Origin

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Rating: 100%

In Transylvania. Met the innkeeper,made a fake key and now I'm in the barn. Collected everything and I need to empty the wine casket so that I can get in. How do I do that?

Question from: queen63(2)
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I'm stuck making the key for the candlestick on the staircase at Goldaming Manor. I'm trying to nail the last dowel (smallest) and no matter where I click it won take it. please help, i'm stuck!?

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When I go near the rusted grate, it tells that I need to put the lantern further in. How exactly do I do it?

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What do I do after coming back from the bloodrocks the first time?

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I am stuck in the room with the eating bugs butler how can I get throw out the door ?

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Please help I did the whole cimistry code but when I got into the unavarsety I found
angels made of wood I dont know were to look for the missing bat and the missing
bAt (i found the one up steirs in the book and the one on the lamp and in the buterfly cabourd the one in the cabourd with the head) please tell me were the missing status.?

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I have put all the coptic artifacts into the tomb door except for the mirror. before I put all the artefacts in, they were all on the side of the door except for the mirror. the game wont let me just select it from inventory and put it in the door. How do I open it?

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A map?

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I cant find the flies in the grave yard?

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How do I heat water?

Question from: nuzjam1(10)
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Where do I find the water un-touched by the earth?

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I'm in Dracula's Castle, have the code to put on the sword to open the metal gate/door where the shields & crossbow are, but each time I try to punch in the numbers, he says he doesn't have enough information/fact yet. I'm completely stuck!?

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How do I moved the book shelf on the castle roof ?

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Im at the cematary with the angle puzzle in the bottom I clicked on all ways stolve it and can find a way to do it dose anyone know how to solve the puzzle.?

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Where is the missing piece of information in the moseleum?

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How to pass the first sta
ge in dracula origin,..?

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Please help me someone how to get out at the first room,i have tryed everything.and make the redlines to the map correctly,but nothing happens?

After you draw the lines correctly, just click in the goldaming manor
Read game manual in your game file.It said the answer.
Click to pick up the red pencil at bottom of screen. If you need to check the documents, click on the items frame at bottom left. Click the dragon arrow to exit the map.

Based on News Times Thursday, September 8, 1898 concerning the Melford assault click-hold the pencil on the circle at the Station close to New Kent Road and move to click-release on the circle of the National Gallery.

Based on The Courier, Thursday, September 8, 1898 concerning the Jenny's sister's assault click-hold the pencil on the circle at Southwark Bridge and move it to click-release on the circle of the Tate Art Gallery.

Based on Daily Big Mirror, Thursday, September 8, 1898 concerning Sarah MacAllister's assault click-hold the pencil on the circle at Tottenham Court and Euston Road and move it to click-release on the circle of the St. George's Cathedral.

Based on News Times, Tuesday, September 6, 1898 concerning Ethel Basingstroke's assault, click-hold the pencil on the circle at St. George's Church and move it to click-release on the circle of the Victoria Station.

Click on the circle where the lines intersected - Godalming Manor next to Bloomsbury Cemetery

Mina returns to the room. Van Helsing asks Mina to hang a dozen garlic bulbs on the windows and not let anyone in
Answers to this first section are in the booklet that comes with the game.
When you get done talking to the prinsses you get all the evidince then you go to the wall where the map is then you take the red pincel and conecct the places in oder then when you get all of them you click the maner house and then your done yeay 4 uuuuuu
Same thing happens to me! I can't freaking click on godalming manor! It just isn't clickable!
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I am inside of the Godalming Manor, in the kitchen Hendrick the servant is eating insects,
Do I have to do to not make noise?

See Hendrik eating and catching his dinner of bugs.

Look at the items on the table and the state of the kitchen. Take the file from the floor and the wooden spoon from the table.

Try to go through the door.

To keep Hendrik occupied, combine the flies caught at the cemetery and the glass bowl to get a bowl of flies.

Click the bowl of flies on Hendrik. Bon appetit!

Go through the door now.
In the cemetery, there is a black veil on one of the headstones. You would offer to give it to the gravedigger but he won't accept it. Once you reach the bug eating butler and cannot disturb him you go back to the cemetery, to the pot of nasty flies, catch them in the veil, go to your items add the veil and the glass jar (which you found earlier) together, go back to the butler and, with the jar full of flies selected, touch him and the game will roll the jar towards the butler, distracting him with food and allowing you to go through the next door.
It would be easier to grab all of the items from the cemetary when you are there so you dont have to keep traveling back and forth
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Can you please help me with the combination in the angel in the cemetary? Thank you

The angel with all of the weights on it is one 5, two 10's, one 100,one 200, one 500, and one 1,000 and thats it
The angle with the stone person in the middle of it from left to right is cup,tear,cup,tear,cup,tear,cup,tear,cup,tear,cup,cup a cup for the demons and a tear for the faithful
The angel that you have to darken peoples faces is the gluttonous one, women with raised skirt,women beating her child, man holding a bag of coins,and woman being carried on a pallet
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Rating: 89%

How to open a tumb? archangel order? at cemetry?

I have the same problem, somebody please help us
You can do the angels in any order. It doesn't matter as long as you complete all the puzzles. They don't care what order.
You have to just solve the problems with any order, the blood, the spider,the weight(1825kg)...etc
After you solve all the angel puzzles than go tot he tomb and you will need a iron bar to open it.
When you're using the space bar to see any available directions, items to take, eyes or mouths, pay attention to where the eyes are. At first, Helsing will just note that these are Martyred angels. Later on, once you've completed or learned something, these eyes will be on a specific spot on the headstone. Once you click on the new spot, Helsing will say "some sort of hydraulic mechanism", then it will take you to a new puzzle. Every time you find or complete something you should take another look as it may have unlocked something else, like the angels.
By the way... Once you've solved all the puzzles and unlocked the shed and gotten an iron bar out of it, you'll pry open the tombs' gate but you won't be able to see it. You have to lite your lantern w/ the matches and then put the lit lantern on your shovel to stick it in.
What the heck is the code to open that shed thing in the cemetry
9698
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How do I open the lock?

Speak to the caretaker if you've not already done so. He'll direct you to the next place to for the clues as to the combination. You'll need to get two ages and then flip each age over before combining it to make the full combination.
Get the claw like tool from the grave digger. Use the tool to scrape dirt off of mausoleum grave digger tells you about. Then figure out the ages and flip them.
The code is 9698
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Rating: 83%

I have th epieces of wood, the nails from the cellar, a cane, a measuring tape and a reel of cotton! What do I need to measure the depth of the holes in the secret door so as to fashion a key?

You need the wooden spoon from the kitchen and you the thread to attach the tape measure to the spoon the use it to get the measurements.
Where can I find those things?...
You find the wooden spoon in the kitchen of Godalming Manor and I believe you find measuring tape in one of the rooms upstairs. USE SPACE BAR! It will show you anything you can grab, anything he'll make a comment about, any dialogue you can have and where you can go. If you were using the space bar in every room, a hand would have shown up on these items. Also, some things require having something done before they can be used so if you did something and now you're stuck go in the rooms again.
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The Code SE - E - N - SE - N - SE - N - E - N - S - SE - E ...
is not working..... what will happen after this?

Question from: labhureloaded(75)
3 Answers +
After this, you have a key
Have you made sure that the codes have been added to your documents? If not click on the papers on their respective plates and then try the code again.
I have the same problem, I even started again in order to make sure I had the combo in the same order as above accurately and dialed them in from left to right and right to left. That didn’t turn out well so I also entered the first six and then the next six from left to right and right to left. Nothing happens after I put them in, should I click on the bull, poke Theseus's head, sword or is my game faulty?
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Where can I find the jar to put the flies in?

A1:
The jar is in the basement of goldalming manor. try hitting the space bar when in the room and it will show you all the things you can look at, touch, or where you can go
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How can I pass the stage where the is the map of london I take everything and connect the two buildings ? What I must do?

You should have four stories from newspapers, you need to connect the locations of where the stories take place with the direction of where the assailant ran to. That should then give you a pinpoint of where to go to next.
Connect the places, where the attacks were, and wich way he was running away after. Then klick on the nearest point and the game will q.
This is very simple. Draw a line with a red pencil contacting the area of the attack and the direction which the "bat" fled. It is in the back of the handout under directions for the first 10 minutes of playtime.
You will have to connect the New Kent Road station with the national Gallery,the Curse Mermaid in Southwark brige with the Tate art Gallery,St George's Church with the Victoria Station and Tottenham Court and Euston road with St George's Cathedral!
You can find it in the manual, on page 18!
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What eyes do I push at the statute at the cemetery? I've tried the spider, the serpent, the toad and a various combination of wolf eyes and none of it works. Help!

Push only the wolfs eyes without a collar...with the collar are dogs. -Answer by:hennie42
And the frog, the snake and the spider
Its not working any of them,what is the right combination,

I have to press all wolfs wothout a collar or one of them? :/
And dog or a dogs I have to press,please,give the right answer here.
Thank you.
Ander!
2 dog with collard don't touch it and the demon to don't touch it that it.
red eyes = snake, toad, wolfs (2 or 3), spider
The wolves with their mouths closed do not get red eyes. the mean looking ones and ones looking like they are hunting are clicked. along with spider snake frog
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What are the meaning othe symbols in the Museum?

A1:
Line1:weapon-with-magical powers-within-seeker-head
line2:cursed-blood-hidden-under-north-alter
line3:before-enter-darkness-destroy-gaurd- curse be with you forever
-Answer by:junebug
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How many times do I have to enter the seven numbers for the lock in the university professor's living room? I know you have to go backwards (18,15,14,12,8,6,2) and alternate clockwise and counter-clockwise directions each time, but then when I click on the handle to the right it says "perfect! On to the next step" What IS the next step? Thanks for any help you can give me I've tried a thousand things and I can't seem to figure this one out!

Question from: weebeebug(12)
2 Answers +
A1:
Put in this way 2,6,8,12,14,15,18
A2:
It took us a while to, but you do not need to go clockwise and counter clockwise--and you do not put the numbers in backwards. You put them in forwards (2, 6, 8, 12, 14, 15, 18) just make sure to click on the handle between each number! So, 2 handle, 6 handle, 8 handle, etc. It is just coincidence that the first step is 2 then handle, the first step IS NOT 18, 15, 14, 12, 8, 6, 2, handle.
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In the cemetary,i've got the combination for the lock but I can't get the numbers on the shed door's lock? it always says "closed" how do I get to see the lock so I can put in the combination?

A1:
Go back to the tomb stone with the dates and clean it properly. VH will make an announcement when you have cleaned enough. Even when you think it's clean, you have to wait for him to say it. So keep cleaning! -Answer by:redwrex
A2:
Of you got all the numbers enter 9698
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Okay, so I'm in Goldaming manor, what do I need to make the key and where do I find it? he keeps on saying that I'm missing stuff, but I don't know what else I need and I think I've picked up everything possible.Please help!

You need to find wood in the chamber across from the kitchen
I also have that problem and I already have the peices of wood! I don't know what else I need...
Ok how use the pieces of wood?
The hammer in the bedroom, the file in the basement and the vice also in the basement
Dont work
Try this you need the cane from the front door, hammer from the bedroom, file from basement, nails from the work table in the basement,the saw? pieces of wood from the room across from the kitchen. then go to the basement and use the vice.....cut the wood to the exact measurements then use the file to trim them down .cut the cane for the handle to the key. -Answer by:MUDDHOGG3
Well how about pushing the spacebar. It should then display all available items which may be used or looked at.
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Please help I am stuck in house after pyramid in tomb with chemical(laboratory) in room at shelf with books.Please help.Laud?

I syuck in the same place.. I need a tip for the chemical types.. PLEASE... SOMEONE..... HELP!
I am stuck in the same placr too... please someone tell me the numebers which go out from chemical types.. plase HELP... I cant afford this preasure of this room..
Try 21 12 5 7 15 11 18, VH didn't say anything when I got these numbers, try them out just to be sure.
The real numbers are 2 6 8 12 14 15 18. After that insert them in the safe. Go to youtube for more answers.
Push safe handle after each number is entered on combination. He will say "Perfect" every time until the combination is complete.
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How I can catch the flies?

A1:
If you go back past the shed look on the stones and you'll see a black net use the net on the flys and put the flys in the jar then give the jar to the bug eater and continue
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I've been trapped in a temple cave thing. I have looked all through it but I cant get past the door. I put the garlic in one of the slots but I don't know what to do next! Please help me! Itis driving me crazy! Thanks! XDXDXD?

Make a rope with the fabric and climb down the plank of wood. then take the stake and top of pick and combine them . then pick through the wall at the bottem of the tomb. -Answer by:junebug
Cut the necklace with the knife take the dimond and peice of glass and combine.it makes a mirror.put it in the left hole.put the white coin in the top and the holy water in the bottem! -Answer by:junebug
Ive made a rope, but it wont let me climb down, also im stuck at the door, ive out the garlic in one hole but I dont no what to do after that?!?
Dont worry about the door now, youll be back with the rest of the stuff. if the rope is wrapped around the beam, click on it, and youll climb down. if you cant wrap the rope around the beam yet, look around for another peice... I think there are 3 different parts to the rope
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I have the Pelor shield out of inventory but when I get the bowl of blood the shield goes away, so I can't use it, then when I put the bowl of blood in front of Jada's door all she does is come out and mock me and VH says he did it wrong.
Obviously I'm doing something wrong, please help!
Thanks in advance,
Elaine?

A1:
Now you will able to move inside the castle. In the corridor you found a curtain cord and a fur coat. Move to the left door of corridor. Here is the gate for crypt with a puzzle. Solve it, to use the combination of the colors on two panels in left side of the window, upper and lower corner. On the upper corner start the color combination from left with Green, White, Blue, Blue. And the lower corner from top with Green, White, Red, and White.
After the gate opened, enter in it and click on the first coffin which is in front of the stairs. That coffin named is "Moana" 12176. Be sure to click on both name and number on the coffin. When you uncover the coffin you received a report in your inventory, if you don't receive a report click again on the coffin cover and click on both name and number.
Move to the next coffin. Left from Moana's coffin, which is useless but click on it. Now move to the third coffin, this is Illona's coffin repeat the same procedure of the first coffin and you again got a report from it, "Illona" 8954.
Go to the next coffin use axe on it. Now move to the last coffin, click on it to uncover, in that coffin you saw Harker. Click on it and got Harker's journal, a book and glasses of Harker. Now combine the spike with hammer and use it on Harker's body.
Now go back to the corridor and enter in to next gate. This is a big hall with carpet on the floor and many portraits on the walls. Go to left side of hall you found a large portrait of Dracula. In front of the portrait you found something on the floor. Click on it, and move to the next portrait which is covered by a curtain, pull curtain's cord to remove it from portrait. Click on the curtain cord to get it.
Go to next step, in which you saw a cabinet with some shield, click on it has a lock. Click on the lock, VH says "some information missing". Move to the next step here you saw two gates, one gate is locked but you can open the second door. From that door Jada will come out in the hall.
After it goes to the coachman, take the jar of jam from inventory and talk to him. Return back to gate which has shield and locked. Click on it now you are able to unlock it enter code 80099 to the panel and the door of the cabinet is open.
Get the coat of mail and crossbow from it and click on the shield. You got the last puzzle of the game, on the centre shield click on the moon type half circles to move them. When, they facing each other, leave them on to their position. Now click on any arrow under the small circles for fifteen times. If you did it correct, you got the Pelor shield. Use the vase (with blood) on Jada's door, then auto movie starts.
Now click on the Jada's door again. You will able to move in. Pick the grease pot from the floor, near the dead man's standing statue. Use the arrow with guitar, you got a wire. Combine it with crossbow and crossbow with arrow here you have the weapon is ready for fire.
Move to the coffin with axe in your hand click on it. You found a picture of Jada in it. Now come to the next coffin and use the axe again on it, in this coffin you found a key and a book. Come back out from the room. Use key on second door which is locked.
-Answer by:vicksa
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How much gold do I add to the scale in the Egypt cave?

A1:
You add the little sword and 3 spoons of Gold. :)
A2:
3 scoops of gold dust to the stylys to even out the scales
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How do I get out of the very first room? with the map on the wall?

Dont know I have same problem what is the combination with minotaur and tesej
The answers are in the news papers. where the person was found and in what direction the beast was seen leaving. mark them with a straight line using the red pencil
Start from Euston road to St.George's cathedral then start at the church to Victoria station then start at the brige to the dot at the bottom of the screen then start at Kent Road to National G. then click on the dot that says Goldalming Manor.
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Dracula Origin I'm stuck on the shed lock. The problem isn't the combination itself the problem I don't know how to view the lock?

I had the same problem! But since I have an obsessive compulsive dissorder I went back to Lemons tomb and scraped off every bit of stuff on it till Helsing says "Ah now I can read it properly!" I guess he has OCD too lol
Go talk to the undertaker.
9698
Click on the lock the answer to it is 9698 that is the combo to the lock on the shed
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I am in the library near to the abbey do you know what i must do with the map of th europe and the jar with the boy?

Question from: annouvis25(2)
1 Answers +
A1:
Look for all the angels and bats! one is in the map and you open the jar and one is in there too! -Answer by:junebug
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How do you solve the puzzel which has lots of little dials on it? I have tried the SE and so on Help

A1:
GODALMING MANOR

Under the stairs there is a gate with lock. Click on the second button and after it the forth button to unlock it. Now you can enter to the godalming manor.
In the room you find a plier near the table, some nails on the table and a blank jar under the table. You found a dice on the table but you cannot take it. Move to next side of room there is a saw (wood cutter) pick it up. Go up to the stairs.
In this room (which is the kitchen of the godalming manor) you find that butler of the godalming manor is eating insects. There is a file near VH legs and a wooden spoon on the table pick up the both items. Combine the bees with blank jar. Use the jar which is now had the bees in it, on the butler. Come back out of the room to the stair and again return to the kitchen. Now you can go through the next door of the kitchen to the gallery.
In front of that door by which you entered to the gallery there is another door. Go in that door. In the next step of the room you will find wooden sticks. Come to the gallery.
In left side of the door you will find the vase which has umbrellas in it, click on it and get a cane from it. Move to the up stairs between stairs you found a candle lamp is fixed on the wall. Use the pliers on it and the lamp moves to floor. Move to the first floor. Go in the room, right side of the stair. Here you find a spool of thread, wooden hammer, and a measurement tape. Go to the next room. Here you find some blank papers. Left side of the gate there is a safe in it. Use papers with the lock. You will receive a piece of paper with holes.
Return back to ground floor’s first room. In the right side of the gate there is a safe in the wall use the paper with it. Again you receive a paper with holes. Use the paper which you received from the first floor’s safe on the letters on the safe. You found some instructions like SE E N SE N SE.
Use the paper with holes on the letters of the safe of the first floor’s safe which paper you received from ground floor’s safe. You received another instruction like N E N S SE E. These twelve letters you got from two safes are the lock code for the safe on the ground floor. Click on twelve knobs of the safe serial wise to move them to the direction which you received from those safe. SE E N SE N SE N E N S SE E. The compass you found on the top corner of the safe window. With those directions you will be able to unlock the safe. You got a key from that safe. This key is used in the Dracula’s chamber’s gate.
Now you have to move between the stairs of first floor and ground floor and combine wooden spoon with the measurement tape and then combine spool of thread with it. You got the measurement instrument use it with the holes of the safe on wall. To measuring the holes you have to click on each hole of the safe in serial wise way, from bottom to top. You receive measurement tips for making a key to this door. After measuring the holes, move back to the room where you find nails and a dice on the table.
Click on the dice. In the window of dice you have nails, hammer, saw (wood cutter), wooden sticks, file, scale and vertical wood.
At first pick a thin stick and put it between the scale and the thick stick, then pick the saw and click on the stick at 10cm. you got a piece of 10cm. wood, pick the stick and put it on the first hole of vertical thick stick from top. This is the process for making four thin sticks in serial as measure 10cm, 8cm, 12cm. and 5cm. After making these four sticks pick a thick stick and cut it from 5cm. and put it on the left side of the vertical stick.
In the second process pick the file and click on all the sticks for smoothness. Now click on nails and again click on each stick. For finish, pick the hammer and click on each stick again. There you have a key to open the door between the stairs. Go back to the door, and use the made key on the door. Now you can go through the stairs to Dracula’s chamber. Use the key which you find in the safe of ground floor with the chamber’s door. Enter the chamber.
-Answer by:vicksa
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How do you catch the flies in the cemetery to get past the doorman in the secret passage?

A1:
Veil and jar
A2:
There is a headstone in the cemetery with a forgotten veil on it. It is easy to miss but if you're using the space bar to see all available options you would see a hand on it. You can pick that up, go to the nasty pot with the flies in it, catch the flies in the veil, put the veil in the jar that you should have and go back to the butler. With the jar full of flies selected click on the butler and the game will roll it over to him allowing you to quietly go to the next room. -Answer by:stuves
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How do I make the special key for the secret door, I already took the meusurements and im stuck?

A1:
Go to basement. Click on the vise.
Take the sticks in the inventory and use the materials you have in the screen to finish the rest. You will figure it out from there.
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In the basement of the abbey, how do you solve the star puzzle?

Question from: minniemin(3)
2 Answers +
A1:
I'm stuck there too, cant figure out how to open the star on the desk ..anyone pleaseeeeeeee help?!?! -Answer by:MISBEHAVEN168
A2:
If you click on one of the dots and then the other side its connected to it should slide along. It should also have another line its connected to, a dot has to slide the opposite way from the first one. Do this for all of them until you're left with one, just click it and VH should say 'perfect'
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Help me get past abraham?

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Hy, I come to Draculas castle. I just got in. I "arrested" that fellow. So I moved and there is 2 rooms, in left is puzzle code, which I dont know how to figure so can anyone help me? Its Draculas picture, spme triangles, colors... or I should go by that girl, but how?' PLeasse quick!

A1:
You have to get the colors right. the boxes on the left. match the triangles with the picture.then put the colors in the boxes on the left! -Answer by:junebug
A2:
Here is the gate for crypt with a puzzle. Solve it, to use the combination of the colors on two panels in left side of the window, upper and lower corner. On the upper corner start the color combination from left with Green, White, Blue, Blue. And the lower corner from top with Green, White, Red, and White.
After the gate opened, enter in it and click on the first coffin which is in front of the stairs. That coffin named is "Moana" 12176. Be sure to click on both name and number on the coffin. When you uncover the coffin you received a report in your inventory, if you don’t receive a report click again on the coffin cover and click on both name and number.
Move to the next coffin. Left from Moana’s coffin, which is useless but click on it. Now move to the third coffin, this is Illona’s coffin repeat the same procedure of the first coffin and you again got a report from it, "Illona" 8954.
Go to the next coffin use axe on it. Now move to the last coffin, click on it to uncover, in that coffin you saw Harker. Click on it and got Harker’s journal, a book and glasses of Harker. Now combine the spike with hammer and use it on Harker’s body.
Now go back to the corridor and enter in to next gate. This is a big hall with carpet on the floor and many portraits on the walls. Go to left side of hall you found a large portrait of Dracula. In front of the portrait you found something on the floor. Click on it, and move to the next portrait which is covered by a curtain, pull curtain’s cord to remove it from portrait. Click on the curtain cord to get it.
Go to next step, in which you saw a cabinet with some shield, click on it has a lock. Click on the lock, VH says "some information missing”. Move to the next step here you saw two gates, one gate is locked but you can open the second door. From that door Jada will come out in the hall.
After it goes to the coachman, take the jar of jam from inventory and talk to him. Return back to gate which has shield and locked. Click on it now you are able to unlock it enter code 80099 to the panel and the door of the cabinet is open.
Get the coat of mail and crossbow from it and click on the shield. You got the last puzzle of the game, on the centre shield click on the moon type half circles to move them. When, they facing each other, leave them on to their position. Now click on any arrow under the small circles for fifteen times. If you did it correct, you got the Pelor shield. Use the vase (with blood) on Jada’s door, then auto movie starts.
Now click on the Jada’s door again. You will able to move in. Pick the grease pot from the floor, near the dead man’s standing statue. Use the arrow with guitar, you got a wire. Combine it with crossbow and crossbow with arrow here you have the weapon is ready for fire.
Move to the coffin with axe in your hand click on it. You found a picture of Jada in it. Now come to the next coffin and use the axe again on it, in this coffin you found a key and a book. Come back out from the room. Use key on second door which is locked.
-Answer by:vicksa
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What is the meaning of the characters on the paper in the museum?

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How do I open dracula's book in his room in goldalming manor after the abyss I cant get the code and the jewls right and how do I open the door PLEAZE!?

When you press on the bat, the gewels/panels that are correct will light up. All you have to do is swap watever doesn't light up until everything does
I've done all this and nothing happens. if I click on the bat's face after everything is lited up everything erases and I have to start alover.....HELP!
From left to right on points of stars white black red blue and green then click the bat. Then start switching the panels around the star one at a time clicking on the bat after each switch till the all light up. You have to do the outer circle the same way.
You have to arrange these diamonds on their correct position. From left top to anti clock wise: 1st Silver, 2nd Green, 3rd Sky Blue, 4th Red and 5th Dark Colored diamond on top right.
After you arrange those diamonds in that position which shows in the picture you will unlock the half puzzle. Now you have to click on the parts between diamonds to solve the complete puzzle. When you click on two pieces of same size they will exchange there places, then click on the bat. It will show some pieces with lightening images. Those pieces which are lightened they are on there correct position. In that manner you have to correct all pieces on there right places. After you have done you received some pages of this book.
You listen the foot steps of butler and VH says somebody come to this room. Go back from the door you have arrived here. When you goes down to the stairs you automatically go to mina's room. Now use the crucifix with the gate of mina's room. You saw Dracula is sitting near mina. After this seen, talk to the Seward. And go to the map of Europe, in the map window, click on the right bottom corner on Cairo. It will take you to the Cairo.
-Answer by:vicksa
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Hi..please help me I can't get through the safe with the latin line and a rose compass...what I should do?

A1:
Use the paper on them
A2:
You should have picked up some sheets of paper. Use these papers and go into the latin thing and you'll just click on the thing and the square buttons will pop through the paper. You do this to both latin things. Then you'll have holes on two pieces of paper to see sets of letters through. The sets will be: N, E, SE, S and that should be it. They are directions for the one that has the row of tiny moveable compasses at the bottom. So you'd match your paper, take down to remember and click on the little compasses at the bottom to match. So for N E E S SE N SE you would put north, east, east, south, southeast, ect... -Answer by:stuves
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Okay i'm in godalming manor and I can't figure out what I need to solve the puzzles on the wall.?

Question from: pinkprincess92(3)
3 Answers +
GODALMING MANOR

Under the stairs there is a gate with lock. Click on the second button and after it the forth button to unlock it. Now you can enter to the godalming manor.
In the room you find a plier near the table, some nails on the table and a blank jar under the table. You found a dice on the table but you cannot take it. Move to next side of room there is a saw (wood cutter) pick it up. Go up to the stairs.
In this room (which is the kitchen of the godalming manor) you find that butler of the godalming manor is eating insects. There is a file near VH legs and a wooden spoon on the table pick up the both items. Combine the bees with blank jar. Use the jar which is now had the bees in it, on the butler. Come back out of the room to the stair and again return to the kitchen. Now you can go through the next door of the kitchen to the gallery.
In front of that door by which you entered to the gallery there is another door. Go in that door. In the next step of the room you will find wooden sticks. Come to the gallery.
In left side of the door you will find the vase which has umbrellas in it, click on it and get a cane from it. Move to the up stairs between stairs you found a candle lamp is fixed on the wall. Use the pliers on it and the lamp moves to floor. Move to the first floor. Go in the room, right side of the stair. Here you find a spool of thread, wooden hammer, and a measurement tape. Go to the next room. Here you find some blank papers. Left side of the gate there is a safe in it. Use papers with the lock. You will receive a piece of paper with holes.
Return back to ground floor’s first room. In the right side of the gate there is a safe in the wall use the paper with it. Again you receive a paper with holes. Use the paper which you received from the first floor’s safe on the letters on the safe. You found some instructions like SE E N SE N SE.
Use the paper with holes on the letters of the safe of the first floor’s safe which paper you received from ground floor’s safe. You received another instruction like N E N S SE E. These twelve letters you got from two safes are the lock code for the safe on the ground floor. Click on twelve knobs of the safe serial wise to move them to the direction which you received from those safe. SE E N SE N SE N E N S SE E. The compass you found on the top corner of the safe window. With those directions you will be able to unlock the safe. You got a key from that safe. This key is used in the Dracula’s chamber’s gate.
Now you have to move between the stairs of first floor and ground floor and combine wooden spoon with the measurement tape and then combine spool of thread with it. You got the measurement instrument use it with the holes of the safe on wall. To measuring the holes you have to click on each hole of the safe in serial wise way, from bottom to top. You receive measurement tips for making a key to this door. After measuring the holes, move back to the room where you find nails and a dice on the table.
Click on the dice. In the window of dice you have nails, hammer, saw (wood cutter), wooden sticks, file, scale and vertical wood.
At first pick a thin stick and put it between the scale and the thick stick, then pick the saw and click on the stick at 10cm. you got a piece of 10cm. wood, pick the stick and put it on the first hole of vertical thick stick from top. This is the process for making four thin sticks in serial as measure 10cm, 8cm, 12cm. and 5cm. After making these four sticks pick a thick stick and cut it from 5cm. and put it on the left side of the vertical stick.
In the second process pick the file and click on all the sticks for smoothness. Now click on nails and again click on each stick. For finish, pick the hammer and click on each stick again. There you have a key to open the door between the stairs. Go back to the door, and use the made key on the door. Now you can go through the stairs to Dracula’s chamber. Use the key which you find in the safe of ground floor with the chamber’s door. Enter the chamber
-Answer by:vicksa
The answer is very confusing but some of it did help
I can not click on the compass found on top corner of the safe window :(((. When I pass my mouse on to it, an eye appears. What can I do?
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I am trying to decipher the scroll of hieroglyphs using the book at the museum and cant get it what is the order of the signs?

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I need tips to read gerogliphics on cairo museum.....thanks for tips not the solution?

A1:
First line:weapon-with-magical powers-within-seeker-head
Second line:cursed-blood-hidden-under-north-altar
Third line:before-enter-darkness-destory-guard-curse be on you forever
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