Civilization Revolution XBOX 360 Questions & Answers
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If you build a city on a resource square can your workers utilize that resource or is it lost?
How do you stop city selection at the start of your go? If your playing online and theres a 30 seconds time limit by the time you have gone throught all your cities you turn is over!
Can you make it so there is no limit of how many turns before the game automatically ends?
Are there cheat codes for multiplayer that let one build armies faster than opponents?
How do you get up to your space ship, I can launch it now but I accidentally pressed B instead of A on my xbox controller and now I cant get back.?
Is there any cheats 4 online play.cause when i play other players science is so fast?
I have all the technologies in the game but I cant build the space station modules why is that?
Any tips on how to achive this one on Civilzation Rev?
That We May Live in Peace (25) Win the game by year 1000 AD on King difficulty or higher.
WIthin a couple of turns you will have researched Horseback Riding. Choose Bronze Working next but you will probably never need to actually build an archer. Swith both workers to Production, crank out/rush build horse units. Try to use them against Barbarians to buff them up -- choose Infiltration if you get the option. Form armies as soon as possible.
You must rush and take risks in the scenario to win. Find the other civs as quickly as possible, attack as soon as you can bring at least ONE horse army to bear (they will usually have archers by the time you find them). If you have two, you may be able to take the in one turn. At any rate, as soon as you take another civ, switch their workers to Production and start cranking out more horsemen. IMPORTANT: once you take a new civ, switch trade to GOLD only. You don't need science once you have the horsemen if you move quickly.
You'll be raking in some money from Barb huts on the way. Use it to build roads. If you don't build roads, you will probably not be able to bring your horses together quickly enough for the last couple of assaults -- which might be all the way on the other side of the map, depending on how it spawns. So, keep in mind that roads have to be a priority. Once you have conquered two of your opponents, you are going to be able to crank out three horsemen within a couple of turns of one another, so as long as you can keep them moving toward the front quickly, you have a good shot at a win. By the time I took on the last civ (the Indians), they had a level 5 city with a wall -- but I had two Infiltrator horse armies and five others, some buffed and some not. Took it in one turn, walls and archers notwithstanding.
One other important factor in this scenario is luck. Just as in the deity level games, you really do need a certain amount of luck to get an advantage (Barbs give up horsemen, you find Seven Citites of Gold (making it possible to instantly link your civs by roads, etc.). My strategies are based on straight gaming -- I don't play by saving and reloading, so if you end up wandering around for ten turns and not finding the other civs you might as well try again with an new game.
I reserched everything, but I cant build any space related items. do I have to be on a certain difficulty? What do I do?
and check if you really researched everything because when you have everything you can only get furture technology
when discovered space flight you can build in the building section things with SS before it that are SpaceShip stuff when build enough of it you can launch it
You can win all but the Tech Diety achievement this way by building up your cities until you get to either the cultural or banking win scenario - start building the wonder, and make sure you save a turn or two before it's done. After winning, load that save and change the wonder to something else (ideally the other winning condition) and save again right before winning, then reload and complete the conquest victory.
SS Fuel: 4
SS Propulsion: 4
SS Life Support: 2
SS Habitation: 3
I hope this helps. -Answer by:OmniOmega3000
( 2 - 3 turns)
Why do you have to use the Japanese for "Japanese & One Tile Cities"?
Move your spy or spy ring there and you will either have to fight another spy or the city will be unprotected. If you beat the other spy or the city is unprotected there will be a menu of choices of things your spy can do to the other civilization. Choose, "kidnap great person". The great person will leave and you can move them about the map.
I also recommend sending a military unit with your spy in case you are in unclaimed land. Great people can be snatched by other civs and by barbarians. Remember that spy activity will not start a war.