Make a firewall in front of the gate with Zuko, then throw Sokka's boomerang through the firewall to the switch (crystal). The boomerang will carry the fire to the switch.
You use Kattara to waterbend the waterball that Hama throws at you. You waterbend it and throw it at Hama.Do this a few times and if she is weak,you can body bend her.Do this a few times
What you do is you use Katara and the water balls Ha-ma throws at you your click over them and you hit her with it, then when her head moves like she's dizzy you use body bend on her and pull her into the crate.
Is that the bit with Toph and Sokka? If it is, run up to where the weight switch is, get Sokka to stand on it, then, as Toph, run back down and stand on the earth block that's already on a switch and bend it over to the left where a switch is. Then flip the switch, jump on the block and jump up onto the platform where Sokka is patiently waiting, then jump onto the other side and hit the last switch. WAAAAAAAAY quicker than trying to run.
Are you talking about the DS game, 'cause the Ember Island thing on DS is just a cheat thing to get costumes and characters for volleyball. P.S. For the codes go to ://www.actiontrip.com/cheats/ds/avatarthelastairbenderintotheinferno.phtml
When he blast a fire beam bend water from the ocean and or bend air
from the tornado and block the beam. When he shoots meteors use
water then spin the water around the meteor until the meteor is
gone. When one life bar is down it let's you bend earth use
the earth to block his lightning watch out the lightning
goes what ever way he wants!When the next life bar is down it lets you
use fire.When it lets you use fire to bock the beam of fire your fire will
absorb it but don't throw it at him he will reagain health!
Is it when they are on the way the invasion? if its the one I think it is, you leave aang standing at the gate, toph hits the switch and aang goes through. then there should be a well next to aang, toph hits the switch again, aang uses the water from the well to cool the lava and the toph can go over and through the gate
First light up the fuel things,send Sokka inside the room where the small machine where only Sokka can control.Then send Zuko over to the gate in front of the big crate and fire bend there. Leave the fire there. Send Zuko back on the moving platform that Sokka controls. Then send Sokka up the small stairs and down where there are 2 fuel things.Send Sokka to the gate that is infront of the big crate.Then use his boomerang to go over the fire and hit the crate.I know this thing I say will make you all think that I'm styngy but please vote for me. -Answer by:Avatar Katelyn
If this has to do with the boss fight, you've got some working to do.
First, get Zuko to make a fire wall. NOTE: If you enter either character's Focus Mode, Combustion Man will keep hitting you. Make it quick! Exit Focus Mode. Then, use Sokka's boomerang to make the fire wall go to Combustion Man. He'll be stunned. Go up to him and keep hitting him until he gets back to his senses. Do all of this until Round 1's over.
Next, use the blocks to make him hit himself just like back in the Fire Nation prison. Use the blocks until Round 2's over.
Finally, use the blocks again. And that's the end of the boss fight!
Put aang and toph on the rock and use toph to bend the rock while their on it near combustion man.
When combustion man is ready to fire at the rock jump off and run. Then he will hit himself.
First, get Zuko to make a fire wall. NOTE: If you enter either character's Focus Mode, Combustion Man will keep hitting you. Make it quick! Exit Focus Mode. Then, use Sokka's boomerang to make the fire wall go to Combustion Man. He'll be stunned. Go up to him and keep hitting him until he gets back to his senses. Do all of this until Round 1's over.
Next, use the blocks to make him hit himself just like back in the Fire Nation prison. Use the blocks until Round 2's over.
Finally, use the blocks again. And that's the end of the boss fight!
A2:
You don't even need the firewall. I just used Sokka's boomerang and it stunned him.
At the very end, there is a gate with a pressure switch in front and down below on the left and the right there are 2 manual switches that switch back after 5 seconds, so there is no time to activate them both and enter the gate
The Witch will hurl balls of water at you and you must control one of the balls of water by touching it with your stylus as Katara and throw it back at her. After being hit by her own balls of water a few times, the Witch will be temporarily incapacitated and at this point Katara must body bend her (touch her in Focus Mode) and drag her toward the cage on the right side of the screen. You only get to drag her a little bit each time before she comes to her senses and throws more water balls at you. When you finally get her all the way into the cage, you beat the level.
You use Toph to move the pillar close to the edge of the cliff next to one of the switches. Then you just have to hit that switch, jump onto the platform with the pressure switch and then fall down to the next switch.
Those switches can only be opened by one of the four elements. You have to make a firewall in front of the gate, then put both figures (Sokka and Zuko) on the buttons to open the gate. Then throw Sokka's boomerang through the fire and to the switch. His boomerang will carry the fire to the switch.
First light up the fuel things,send Sokka inside the room where the small machine where only Sokka can control.Then send Zuko over to the gate in front of the big crate and fire bend there. Leave the fire there. Send Zuko back on the moving platform that Sokka controls. Then send Sokka up the small stairs and down where there are 2 fuel things.Send Sokka to the gate that is infront of the big crate.Then use his boomerang to go over the fire and hit the crate.I know this thing I say will make you all think that I'm styngy but please vote for me. -Answer by:Avatar Katelyn
I do not know, where the asked person is, but I'm stucking at the gate after passing the "great water". The switch is behing the gate and I cannot touch it with waterball! (mid of this level)!
You use the rocks to damage him and also to shild you then use the crates to help
A2:
When his blasts destroy a crate run through the wood wreckage to the other side a lot of times when he is cornered use Aang to move a rock pillar close to him he should give up and "the puppet master" chapter 1.4 should start
You have to hide behind something and put a rock in front of him and make the rock blow up on him
A2:
Put a rock near him, and hide behind it. When his eye is locked on the rock,quickly run away.That is how the rock will hit him. -Answer by:Avatar Katelyn
You need to use Aang's whirlwind a lot. The whirlwind can change the direction of Zuko's Firewall.
A2:
Are you stuck on the bit where there are three fire-switches not in a row? If you are, get Aang to make a tornado that points to the right on the middle switch, then stand at the bottom left as Zuko and make a fire wall at the tornado. The wall will curve right!
First light up the fuel things,send Sokka inside the room where the small machine where only Sokka can control.Then send Zuko over to the gate in front of the big crate and fire bend there. Leave the fire there. Send Zuko back on the moving platform that Sokka controls. Then send Sokka up the small stairs and down where there are 2 fuel things.Send Sokka to the gate that is infront of the big crate.Then use his boomerang to go over the fire and hit the crate.I know this thing I say will make you all think that I'm styngy but please vote for me. -Answer by:Avatar Katelyn
First light up the fuel things,send Sokka inside the room where the small machine where only Sokka can control.Then send Zuko over to the gate in front of the big crate and fire bend there. Leave the fire there. Send Zuko back on the moving platform that Sokka controls. Then send Sokka up the small stairs and down where there are 2 fuel things.Send Sokka to the gate that is infront of the big crate.Then use his boomerang to go over the fire and hit the crate.I know this thing I say will make you all think that I'm styngy but please vote for me. -Answer by:Avatar Katelyn
First you have to light the big fire with aang or zuko then you put it on the other one then use aang or zuko to push the fire until its all the way up.
Okay first you stand sokka on the platform to light one of the cirle things a bove the gate. the get toph and earthbend the rock over on the left side of the rock thing. the hit that switch the jump up on to it the hit the other and run sokka inside