If you are talking about Krukov(purple units) I always put tesla coils in his base while he is still your ally, then when the premier gives the order all my teslas destroy his base
A2:
Send natash and 10 twin blades to krukovs base before you get the order to kill him. natasha waits on the hill by the science center and the twinblades destroy the MCV
Try the kirov airships, im pretty sure it works but I did it a long time ago. alternatively, use twin blades and bring an apocalypse tank with each one and drop them off on the island and let them do their thing
Get Natasha and max her to star-rank then send her to the back of the allied mining operation.
She can call a air strike on the statue from there.
But look out and take down the turrents first
Well what I did is I used the vacuum imploder to destroy the allies power plants then I quickly sent a twin-blade over the airfields and used orbital drop on them until they blew-up then I put some apocalypse tanks (about 5 -7) in twin-blades (don't worry about the defences the vacuum imploder should have destroyed all the power plants) then ANNIHILATE!
If it is the mission where you need to destroy the twinblade with contanier then just get shogun exituner and yuriko omega to the place where the twinblade vill stop (the choopers destination)
Before you take over it send a mcv or something to build things then bulid lots of towers (both land and air) and any units you can.
you can if you wish to (i did) build loads of towers and loads of units then take over it, the map enlarges and revels more allies send your units (and use superpowers) to destroy the bases, and there you go all you have to do is wait for the time to go down. -Answer by:yoitsme
You are probably trying to build your base in the normal way. Not a good idea. your most inmortant structure to build first is a Super reactor as you get access to tesla coils. Also position your apocolypse tanks near the edge of your base. Build Repair yards as you can build more Tesla coils and flak canons faster. After you have secure base defenses, build away.
Have tanya kill the guards around the nearest powerplant, use her timebelt if she gets hurt bad, order your co commander to cap that powerplant, then head to the farthest south one, killing all the guards at the intersection, but dont get close to the guns, and repeat, each powerplant will bring down the next set of guns and allow you to move on. Bad news now: if you cant complete this part, youre never gona finish the campaign
Kill all the guards and then put 2 engineers in in 2 multi-gunners or another transport drop them off at the power plants wait until they are both there then tell them them both to go in
I do not have the option to bring up the co-commander menu either (hard difficulty, ps3 version). I hold the co-commander button and no options come up. is this a known bug in the game?
Use cryocopters to freeze Ackerman's limo
position a garrison of javelin soldiers between Ackerman and the northern border of the map to stop the apollo fighters from attacking your cryocopters
use the century bombers to dispatch engineers to the power stations
use the century bombers to drop javelin soldiers on the cliffs beside your base and walk them up beside and and behind the enemy base to take out the power and tanks, with engineers to heal them
destroying the rest of the base is easy after that
i finished the mission pretty easily this way and I didn't even build a war factory
OKay, get access to the century bomber. Use vindicators to destroy as many of the lightly defended multigunner turrets on the left of the map first. It takes about two vindicator hits with the upgraded bombload from the advanced air force secret protocol. Once the anti-air presence on the left of the map is almost destroyed use the centuries to fly to the rear of the base and hit the turrets and power plants. Make sure to load them up with troops for airdrop, and bring tanya because the building are close together and she can go from one to one before the turrets get a chance to lock on. Take down enough of the generators and the turrets go offline. Now you're free to hit them with everything you've got with minimal resistence.
Most important thing, don't forget your base. They will try to take you out the whole while, so build up a lot of units to protect your base. Especially mirage tanks that can cloak until the enemy is in range and unsuspecting then go to town.
Century bombers is more convenient in focusing your money to build instead of splitting your resource to make vindicators..//just make a couple of spy and get cloak by a single enemy soldier standing near your original boot camp...now after the spy is cloaked position him near the power generators (it should be easy coz theres little to no dogs at that area) when you have build enough century bombers(about 8 units should be fun)have them flying around the most north east area of map or just behind enemy camp just far enough from being detected by anti-air...when all is in position order your co-commander to attack the front of the base to draw away the fighter planes...then order your 1st spy to sabotage a power generator ( this will affect all base power and disable all powered anti-air) then let your century bomber attack the structure...bombs away!... you can do all this and use century bombers to drop an engineer to capture bonus structure while making more units
Yes, DEFINITELY. Use a spy, load him on a century bomber, paradrop him in the way of the limo. :D Bribe the president!
It worked perfectly fine for me, and now there is NO TIME LIMIT, and at the back part, the president was SUPPOSED to chronosphere to the helicopter. NOW BECAUSE HE IS YOURS, HE DOES'NT!
Destroy the base slowly now, take your own sweet time!
Ive got a way that I dont thimk anyone will have found to stop ackerman and it will take minimal time and money:
Its as simple as this build a 1 or more turrets near the edge of mountain where the first building he enters is and he should (he has in all my playthroughs) try to avoid them and instead drive off the cliff, he will drive across the battle fieldon to the rushmoore faces!
Heres what you have to do.. first protect your base..
second make several spies (6 would do the tricks), use vindicators (2 would be enough, you would used it for pres. ackerman before he would bound to his chopper, after you managed to destroy the firebase) then make several century bomber ( 4 would be enough, but you could used 8 to finish the mission faster)
heres the plan.. command your spies to infiltrate the ackerman generator.. den command the other commander to attack ackerman's base to create diversion.. then command your century bomber to hit the firebase, but make sure you command one or your spies to infiltrate one of ackerman's generator ( to shut down his anti- air to protect a bit your bomber just be aware to used one of your spies, once his power comes back..
hope this would help buddy... enjoy the game..
and oh gemma atkinson is hot (eva mackenee)..hehehe.
If your playing the soviets, build a crusher crane. This gives you access to a additional construction que. Other factions can only build one structure at a time.
As allies, build MCVs to build additional command centers, and each will give you an additional build tab. Additional command centers also give you another tab for the russians, but I usually build Sputniks. You can also do this with the japaneese, but they build nano-cores so fast I never bother.
Not sure if you've already solved the problem, but some copies of RA3 were shipped with the last number/letter of the activation code missing. you can contact EA or try to guess the last number/letter (a-z, 0-9)
A2:
All of the 3 last digits of all serial codes for RA3 are the same. RLD (At least, that is what I am told.)
You cannot build tesla tank in skirmish "by default". But in campaing, soviet war factories able to build tesla tank. With world builder, you can place campaing war factory in your map (soviets have 2 different factory type, default is using in skirmish, other one is using in campaing).
To place campaing war factory to your map: select "place object">by native type>soviet>campaing units> war factory and place it on your map. That factory is good for placing center of the map.
If you use a hammer tanks leecher you create new types of vehicle by killing either your own or other units this means that you can steal the wave force cannon or oni laser from EotRS, OR you can destroy a stingray to make a powerful tank that fires both a tank cannon and a tesla gun it also moves and fires faster than a normal tesla tank
ps this is very useful for creating artillery that can protect its self at short range, and for creating faster but slighter weaker apocolype tanks
U can either bonb it using centry bomer with the plane upgrade or use the cromosphere to put 3 to 5 mirage tanks at the back of the imploder but make sure the iron curtain is destroyed first
I Personally like capturing and thus using the vacuum imploder. In you barracks, train natasha and 4 engineers. In your naval base, create 2 dreadnoughts for long range bombadrment, 5 akula subs for protection and 3 bullfrogs for anti-air and to carry your troops. Then send your naval force to the premiers naval base and bombs away. then canon natasha and your engineers to the imploder (beware of Maoi heads) and capture it. Really helps to have an ultra weapon on your side!
On the strucure tab at the bottom middle is a sign click on it
A2:
To upgrade to century bomber you have to go to your constructions menu.select the box that if you were the Soviets you would build a crusher crane and select it.then you will need an airbase to make a defense beurue. then repeat the first steps and voila!
Wait a while near the Tengus until Dasha contacts you. You will get an objective to destroy a near by building which will attract the Tengus as soon as it is destroyed.
You cant go the quickest way as you die you have to go a long way around to the left then create a diversion and then go kill him :P -Answer by:yoitsme
All of the above except the last 1 ( not this one, the one above!) because you don't get super powers untill you have a base, which is AFTER you kill the emperor. :):):):):):)
Capture a soviet airfield and use the twinblade to carry light armor across water
A2:
Since the allies don't have a form of vehicle carrying transport like the soviets do, your best bet would be to send a prospector or mcv across the water to set up a forward war factory on land.
Make 1 person on your team that's not rising sun and if the map has 2 ore places in each "territory" then make a ore refinery in the person on your team's ore place
A2:
Always build lots of refinerys at the ore mines on the battlefield!
Select the power plant in the select menu you should see a special ability called co-commander strike select this and the engener will run in but clear nee that power plant first as they easly die then have a look around to see which guns are off line then go to that power plant and repeat for all the simple send tanya to c4 the rader ship
Try to keep a group of meca tengus (jets) and v strikers (helicopters) with the shogun exocutioner (The big thing) Becuase the v strikers ,once transformed, will target ground units and the Mecha tengus ,once transformed, will target air units. (NOTE. telsa weapons are really useful because they heal the exocutioner
Do not destroy the Tesla coils and send a group of Mecca tengus(6-8) to assist the shogun executioner. The Tesla coils will heal the shogun and Meccas will provide air support no VX Strikers mainly because they are far too slow and will never catch up.
Hope this helps
I'm not sure if you mean the final allied mission where the premier must be destroyed before he launches to space...? anyway if that is the mission then you need to start early and start destroying those iron curtain as early as possible...one way of doing this is after the 1st objective of establishing a base...you and your co-commander will get 4-6 mirage tanks depending on the level of difficulty try to preserve as much of those tanks as you can (by sticking close to your co-comanders tanks) after that while building your base and after the map has expanded... get the your surviving mirage tanks ( 1 or 2 should be an elite rank by this time) to cross your side of the bridge and wreck havoc on a not so strong units yet at the russian base...you may be able to destroy a single base on that corner and an iron curtain that early while establishing your base and getting ready to build century bombers ( 8 units at least) do dont even build tanks just move your base behind those buildings and load the buildings with 2 peacekeepers and all javelin soldiers(make sure you have build ore miners before you move your MCV) protect your buildng with just the turrets dont even waste your resource on prism tower..you also need 4 apollo fighters to help support your century bombers while coming from bombing orders coz those migs follow them and will take down your bombers ..you need to preserve as much as you can coz you need at least 16 unit at the final assault to the premier before time runs out... by the time all the iron curtain is gone ...you should have your super weapon ready to fire ...once the red glow is gone on the premiers base then use the super weapon ..when its almost finish...start deploying your century bombers ( maybe 2 times) before the time runs out...you will be the one destroying most of the iron curtains and Krukovs Super weapon as well.... there is an iron curtain on your co-commanders side at north west base that you can parachute infantry units and can destroy that iron curtain with no resistance...( this will add a few minutes for the final assault) if you can build a chronosphere then its a help but it will split your resource from making century bombers and maintaining your base defense
A2:
Get evry but EVRY force to shot at all iron curtains and defend base (you will need lot of ore ref's
Build a load of anti air towers then make a load of planes that transform to ground and I mean alot send them in maybe with tanks as well and also use the power to stop the timer and just keep doing that -Answer by:yoitsme
Send co commander to plan attack the base right next to you (the one with four war factories), build century bombers to take out the iron curtains and Premier Cherdenko and build multigunner turrets in your base to top being overrun by twinblads.
If you can't destroy the statue do this: the pier at the end of the lvl is right near the island build the tesla coil near the island dont forget to protect it and air base and send lots of kirovs
If you are the soviets they have a protocol called the cash bounty, you target enemy troops and you have to destroy them to get a little cash but beware it expires s act fast!