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Wednesday, 30 July 2014
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Reviews
Reviews - Most popular articles from the last 60 days
Wayward Manor [Review]

Wayward Manor [Review]

The puzzle game genre is one that has been seeing quite a bit of innovation lately, especially with the number of titles that are being released in recent years. They feature different mechanics and ways to play, and a lot of them have turned out to be fun distractions. The rest that don't exactly fit that description though are still pretty interesting, but they don't seem to be hitting the same chords as some of their counterparts. Such is the case with this game, which is novel in concept, but does fall a bit short. ...

Unrest [Review]

Unrest [Review]

The adventure genre is often misunderstood when it comes to how it should tell a story. Most who have had experience in the genre would recognize the usual linear story broken up by different sequences like puzzles and so on. The ones that did more of stories with multiple endings would do so with branching paths and such, then came binary moralities that did more to appeal to the players' emotional tendencies. But as with real life, there's the grey area that doesn't seem to show as much in games, but that's what this particular title tries to tackle. ...

Quest for Infamy [Review]

Quest for Infamy [Review]

Adventure games have changed bit by bit over time, although the core gameplay of walking around and interacting with objects in the environment has remained mostly the same. While there has been a resurgence for the genre, especially with the advent of crowdfunding services like Kickstarter and Indiegogo, it seems that there's a demand for a certain style of adventure game that goes back to the 90's. That is what this game is about, and it pulls all the stops to be so. ...

Gods Will Be Watching [Review]

Gods Will Be Watching [Review]

Making crucial decisions in games have always been in various role-playing and adventure titles throughout the years, although most of them boiled down to the usual flowchart that leads to different endings. This adventure game though is different in that you make decisions in order to get out of a tight spot instead of just conforming to some binary morality in order to get ending A or B. In this game, there is no "good" decision, but only that which keeps you alive, even if others have to suffer for it. ...

Where is my Heart? [Review]

Where is my Heart? [Review]

It's a bit odd seeing some games that were released for one platform would then be put out for other platforms years later. Doing so days or months later is common enough, but years later is a rarer occurrence with some interesting results. It lets more people play that game, and it also kind of serves as a reminder that it exists somewhere. Those who have played it before can now tell those who are about to on what they should expect from it, which could be either a good or bad thing. ...

Pulstar [Review]

Pulstar [Review]

Perhaps it can be said that with all the complicated games that we've had in this day and age, minimalism and simplicity have become what quite a lot of gamers have started to look for. Either its going back to the gaming of yesteryear like Shovel Knight or something new but also barebones in looks and feel like a lot of indie titles in recent years, it seems that less is now definitely more. However, there are times when what's less may be a bit too little after all. ...

Abyss Odyssey [Review]

Abyss Odyssey [Review]

Amidst the multitude of platformers that have been populating the market these days, most of them seem to be more of the puzzle category, while there's a handful of actions platformers, and only a percentage of them are more of the beat-em-up style rather than shoot-em-up. Most of those that do come up are tributes to the sub-genre that once was, but there are a few that do try to add something new and fresh to it, although with varying degrees of success. ...

MouseCraft [Review]

MouseCraft [Review]

Oddly enough, there are tons of games that have the "craft" suffix, such as Starcraft, Warcraft, Minecraft, and so on. This unique naming trope in gaming makes for some interesting titles that don't seem to look or play like those aforementioned games. There are those that aren't even about crafting or any sort of mastery at all, whether it's the craft of warfare or of making anything. MouseCraft isn't about making mice, nor making them make stuff, or sending them off to war. However, you kind of control them, sort of. ...

Divinity: Original Sin [Review]

Divinity: Original Sin [Review]

Whenever an old genre gets some sort of HD remake of a classic, it's almost always seen with the rose-colored spectacles of nostalgia, so it has proven itself and its flaws are already well-known. But when it's an original release, there's none of that except for longtime fans of that genre. But being able to objectively critique such a game means that its technical and elements must be taken into consideration without pointing out the "outdated" feel of the gameplay since that's a moot point. That seems to be the case with this particular title, which has been getting quite ...

Space Run [Review]

Space Run [Review]

Reinventing the wheel may seem akin to making round holes more round for square pegs, but it happens all the time in game development. Whether the developers come up with some vague and abstract idea of what they want to do and just wing it in the studio or actually have an inspired concept that can be made tangible in various configurations, the results do pop up with mixed results. The simpler the thing they wish to reinvent, the more eyebrows are raised, but also the more potential hits do come up, just like this one. ...

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